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Investigation of antnet routing algorithm by employing multiple ant colonies for packet switched net

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Title: Investigation of antnet routing algorithm by employing multiple ant colonies for packet switched net


1
Investigation of antnet routing algorithm by
employing multiple ant colonies for packet
switched networks to overcome the stagnation
problem
  • Firat Tekiner (Phd Student)
  • Z. Ghassemlooy
  • Optical Communications Research Group, The
    University of Northumbria, Newcastle upon Tyne
  • S. Alkhayatt
  • Faculty of ACES, Sheffield Hallam University
  • LCS 2004

2
Contents
  • Background Information
  • Reinforcement Learning
  • Behaviour of ants in real life
  • Antnet routing algorithm
  • Antnet with Multiple Ant Colonies
  • Antnet with Evaporation
  • Simulation Environment and Results
  • Concluding Remarks

3
Routing Problem
  • In internetworking, the process of moving a
    packet of data from source to destination.
  • A routing algorithm is necessary to find the
    optimal path (or the shortest path) from source
    to destination.
  • Problems
  • Existing algorithms are mostly Table-Based (high
    cost)
  • Congestion and contention (requires traffic
    distribution)
  • Requires human intelligence
  • The routing algorithms that are in use are all
    static algorithms

4
Reinforcement Learning - Routing
  • Q-Learning
  • Q-routing (Boyan et al, 94) (Tekiner et al. 1,
    04)
  • Dual reinforcement Q-routing (Kumar et al., 97
    01)
  • Ant (software agent) based Routing Algorithms
  • ABC routing (Schoonderwoerd et al., 96)
  • Regular and Uniform ant routing (Subramanian et
    al., 97)
  • Antnet (Dorigo et al., 98)
  • Antnet (Dorigo et al., 02)
  • Improved Antnet (Boyan et al., 02)
  • Modified Antnet (Tekiner et al. 2, 04)
  • Antnet with evaporation (Tekiner et al. 3, 04)
  • Agent Distance Vector Routing (ADVR) (Amin et
    al., 01 02)

5
Comparison of Algorithms
  • Antnet uses probabilistic routing tables whereas
    in well known Link State and Distance Vector
    algorithms routing table entries are
    deterministic
  • Antnet uses less resources on the nodes
  • Antnet is dynamic and self organising whereas
    Distance Vector and Link State algorithms require
    human supervision
  • Q-Routing does not guarantee on finding the
    shortest path always. Moreover, they can only
    find a single path, they cannot explore multiple
    paths
  • In antnet stagnation is the main problem (routing
    table freezes due to selecting same paths
    continously)

6
Ants In Nature - unsophisticated and simple
  • Builds and protects their nests
  • Sorts brood and food items
  • Explore particular areas for food, and
    preferentially exploits the richest available
    food source
  • Cooperates in carrying large items
  • Migrates as colonies
  • Leaves pheromones on their way back
  • Stores information in the nature (uses world as a
    memory)
  • Make decision in a stochastic way
  • Always finds the shortest paths to their nests or
    food source
  • Are blind, can not foresee future, and has very
    limited memory

7
Ants How do they find their way ?
  • Notion of Stimergy Indirect communication via
    nature.
  • Ants dont know where to go initially, and choose
    paths randomly
  • Ants taking the shorter path will reach the
    destinations before the those taking a long
    route. The path is marked with pheromone.
  • There after the number of ants using the shorter
    path will keep increasing, since more pheromone
    is laid on the path.

8
Ants in Antnet
  • Software Agents (Ants) communicates with each
    other by using
  • Probabilistic routing tables
  • An array which represents statistical local
    traffic experienced by every node.
  • Two types of software agents (ants)
  • Forward Ants (collects information)
  • Backward Ants (updates prob. table entries)
  • Two types of queues
  • Low priority queue (data packets and forward
    ants)
  • High priority queue (backward ants and forward
    ants)

9
Antnet Algorithm Overview
  • At regular intervals every node creates a forward
    ant to randomly selected destinations.
  • Forward ants uses probabilistic routing tables
    together with queue status at every intermediate
    node to choose its output port from unvisited
    list of nodes.
  • Time elapsed and node identifier is pushed to
    ants stack.
  • If cycle is detected , cycle is deleted from ants
    memory.
  • When a forward ant reaches to its destination
  • It transforms itself to a backwad ant,
  • Visits the list of the nodes in its stack in a
    reverse order,
  • Updates corresponding entries in the routing
    tables and array on its way back to source by
    using its values stored on its stack.
  • Ants reinforces the solution by the reinforcement
    parameter which is calculated by using trip times
    that it has experienced.

10
Antnet - Example
Forward - Ants Stack
Backward - Ants Stack
Lets assume that Pfd 14 and Pnd 7
Lets assume that Pfd 7 and Pnd 7
Routing Table for 3 Routing Table for 1
Routing Table for 0
11
Antnet With Multiple Ant Colonies
12
Antnet with Evaporation
  • Evaporation is a real life scenario where
    pheromone laid by real ants evaporates in time
    due to natural circumstances.
  • Link usage statistics are used to evaporate
    (e(x)) the phernome laid by the ants. It is the
    proportion of number of forward ants destined to
    the node x over the total ants received by the
    current node in the given time window.
  • Frequency of evaporation is defined by the
    programmer.
  • Amount of probability to be evaporated is
    subtracted from the associated link. Then this
    amount is equally distributed over the other
    links.

13
Simulation Parameters
  • Parallel Virtual Machine (PVM) together with C
    Language is used to simulate the algorithm
  • Every network node is assigned to a different
    process
  • Poisson traffic distribution
  • 2500 packets created per node
  • Average of 15 simulation runs is used for
    accuracy
  • No packet loss due to node/link failures
  • Ant creation rate is set to 5sec per node and
    Evaporation rate is set to 0.5 sec per link.
  • 29 Node Random Network is used.

14
Results Table
  • Antnet with multiple ant colonies performed the
    best in terms of throughput.
  • Antnet with evaporation performed best in terms
    of average packet delay.

15
Results - Throughput
Throughput vs. Simulation Time
16
Concluding Remarks
  • Stagnation is a major problem but solution
    exists.
  • Multiple Ant Colonies applied to the antnet
    routing algorithm for the packet switched
    networks.
  • Multiple Ant Colonies has increased the
    throughput of the network whereas there is no
    improvement observed on the average delay
    experienced per packet.
  • No interaction among the different colonies has
    been considered. This can be taken into account
    in the future.
  • By evaporating the links probabilities in a
    predefined rate, average delay experienced per
    packet is reduced by 7.
  • No mathematical formula only constant variables
    are used in antnet.
  • There is a need for a second meta-heruistic to
    optimise antnets parameters

17
Thanks!
  • Any Questions?
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