Title: Investigation of antnet routing algorithm by employing multiple ant colonies for packet switched net
1Investigation of antnet routing algorithm by
employing multiple ant colonies for packet
switched networks to overcome the stagnation
problem
- Firat Tekiner (Phd Student)
- Z. Ghassemlooy
- Optical Communications Research Group, The
University of Northumbria, Newcastle upon Tyne - S. Alkhayatt
- Faculty of ACES, Sheffield Hallam University
- LCS 2004
2Contents
- Background Information
- Reinforcement Learning
- Behaviour of ants in real life
- Antnet routing algorithm
- Antnet with Multiple Ant Colonies
- Antnet with Evaporation
- Simulation Environment and Results
- Concluding Remarks
3Routing Problem
- In internetworking, the process of moving a
packet of data from source to destination. - A routing algorithm is necessary to find the
optimal path (or the shortest path) from source
to destination. - Problems
- Existing algorithms are mostly Table-Based (high
cost) - Congestion and contention (requires traffic
distribution) - Requires human intelligence
- The routing algorithms that are in use are all
static algorithms
4Reinforcement Learning - Routing
- Q-Learning
- Q-routing (Boyan et al, 94) (Tekiner et al. 1,
04) - Dual reinforcement Q-routing (Kumar et al., 97
01) - Ant (software agent) based Routing Algorithms
- ABC routing (Schoonderwoerd et al., 96)
- Regular and Uniform ant routing (Subramanian et
al., 97) - Antnet (Dorigo et al., 98)
- Antnet (Dorigo et al., 02)
- Improved Antnet (Boyan et al., 02)
- Modified Antnet (Tekiner et al. 2, 04)
- Antnet with evaporation (Tekiner et al. 3, 04)
- Agent Distance Vector Routing (ADVR) (Amin et
al., 01 02)
5Comparison of Algorithms
- Antnet uses probabilistic routing tables whereas
in well known Link State and Distance Vector
algorithms routing table entries are
deterministic - Antnet uses less resources on the nodes
- Antnet is dynamic and self organising whereas
Distance Vector and Link State algorithms require
human supervision - Q-Routing does not guarantee on finding the
shortest path always. Moreover, they can only
find a single path, they cannot explore multiple
paths - In antnet stagnation is the main problem (routing
table freezes due to selecting same paths
continously)
6Ants In Nature - unsophisticated and simple
- Builds and protects their nests
- Sorts brood and food items
- Explore particular areas for food, and
preferentially exploits the richest available
food source - Cooperates in carrying large items
- Migrates as colonies
- Leaves pheromones on their way back
- Stores information in the nature (uses world as a
memory) - Make decision in a stochastic way
- Always finds the shortest paths to their nests or
food source - Are blind, can not foresee future, and has very
limited memory
7Ants How do they find their way ?
- Notion of Stimergy Indirect communication via
nature. - Ants dont know where to go initially, and choose
paths randomly - Ants taking the shorter path will reach the
destinations before the those taking a long
route. The path is marked with pheromone. - There after the number of ants using the shorter
path will keep increasing, since more pheromone
is laid on the path.
8Ants in Antnet
- Software Agents (Ants) communicates with each
other by using - Probabilistic routing tables
- An array which represents statistical local
traffic experienced by every node. - Two types of software agents (ants)
- Forward Ants (collects information)
- Backward Ants (updates prob. table entries)
- Two types of queues
- Low priority queue (data packets and forward
ants) - High priority queue (backward ants and forward
ants)
9Antnet Algorithm Overview
- At regular intervals every node creates a forward
ant to randomly selected destinations. - Forward ants uses probabilistic routing tables
together with queue status at every intermediate
node to choose its output port from unvisited
list of nodes. - Time elapsed and node identifier is pushed to
ants stack. - If cycle is detected , cycle is deleted from ants
memory. - When a forward ant reaches to its destination
- It transforms itself to a backwad ant,
- Visits the list of the nodes in its stack in a
reverse order, - Updates corresponding entries in the routing
tables and array on its way back to source by
using its values stored on its stack. - Ants reinforces the solution by the reinforcement
parameter which is calculated by using trip times
that it has experienced.
10Antnet - Example
Forward - Ants Stack
Backward - Ants Stack
Lets assume that Pfd 14 and Pnd 7
Lets assume that Pfd 7 and Pnd 7
Routing Table for 3 Routing Table for 1
Routing Table for 0
11Antnet With Multiple Ant Colonies
12Antnet with Evaporation
- Evaporation is a real life scenario where
pheromone laid by real ants evaporates in time
due to natural circumstances. - Link usage statistics are used to evaporate
(e(x)) the phernome laid by the ants. It is the
proportion of number of forward ants destined to
the node x over the total ants received by the
current node in the given time window. - Frequency of evaporation is defined by the
programmer. - Amount of probability to be evaporated is
subtracted from the associated link. Then this
amount is equally distributed over the other
links.
13Simulation Parameters
- Parallel Virtual Machine (PVM) together with C
Language is used to simulate the algorithm - Every network node is assigned to a different
process - Poisson traffic distribution
- 2500 packets created per node
- Average of 15 simulation runs is used for
accuracy - No packet loss due to node/link failures
- Ant creation rate is set to 5sec per node and
Evaporation rate is set to 0.5 sec per link. - 29 Node Random Network is used.
14Results Table
- Antnet with multiple ant colonies performed the
best in terms of throughput. - Antnet with evaporation performed best in terms
of average packet delay.
15Results - Throughput
Throughput vs. Simulation Time
16Concluding Remarks
- Stagnation is a major problem but solution
exists. - Multiple Ant Colonies applied to the antnet
routing algorithm for the packet switched
networks. - Multiple Ant Colonies has increased the
throughput of the network whereas there is no
improvement observed on the average delay
experienced per packet. - No interaction among the different colonies has
been considered. This can be taken into account
in the future. - By evaporating the links probabilities in a
predefined rate, average delay experienced per
packet is reduced by 7. - No mathematical formula only constant variables
are used in antnet. - There is a need for a second meta-heruistic to
optimise antnets parameters
17Thanks!