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Roni Linser

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'Communication is in the true sense the organizing process of a community' ... philosophers terminology negation. Psychologist terminology presence/absence ... – PowerPoint PPT presentation

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Title: Roni Linser


1
Using Role-Play Simulations for teaching and
Learning - motivation and pedagogy
  • Roni Linser
  • Fablusi P/L
  • Email ronil_at_simplay.net
  • www.fablusi.com
  • www.simplay.net

2
Agenda
  • Communication is in the true sense the
    organizing process of a community (GH Mead
    Mind, Self and Society, 1934)
  • Communication and ICT Revolution .
  • Rule vs Role-play simulations
  • Pedagogy Dynamic Goal Based Learning
  • Examples?
  • What worked , what did not and what do students
    say?

3
ICT and the space of learning
  • The rapid development of ICT over the last
    decades of the 20th century and associated with
    the globalisation phenomenon is having a profound
    effect, indeed revolutionary, on the future of
    education, even if it is not yet fully
    appreciated.
  • One way educational institutions were effected by
    these processes is in the transformation of
    iSpaces (interaction spaces).
  • The separation of institutional spaces from
    learning spaces on which educational institutions
    depended for their survival has had substantial
    effects on teaching and learning.

4
ICT and the space of learning
  • Educational institutions in Europe, like schools
    and universities, have literally been the spaces
    for learning at least since the 12th and 13th
    centuries.
  • They have become a global model for education
    both in terms of the content and learning space
    since the 18th and 19th centuries though not
    without challenge.
  • The library, the classroom, labs and lecture
    halls, as well as paper, writing instruments, and
    printing presses constituted a technology of
    learning that is today being supplemented, some
    would say replaced, by ICT. .

5
Learning vs. Institutional Space
  • The pedagogical structure of role-play
    simulations
  • Dynamic goal based learning (vs. GBL - Roger
    Schank)
  • Role-play
  • Web mediated communication collaboration(see
    www.simplay.net/research.html Pedagogical
    foundations of web-based simulations)
  • The uniqueness of this structure
  • It separates the learning space, where
    participants learn from the experience
  • From
  • the institutional and organizational environment
    which provide the resources for learning
    including moderators or educational facilitators

6
simulations
  • A 'simulation' is an artificial environment in
    which a particular set of conditions is created
    in order to study or experience something that
    exists or could exist in reality.

7
Role based versus Rule based simulations
  • The simulations we are discussing are not
    computer simulations of physical systems.
    Role-play simulations are for modelling social
    interactions placed within a context.
  • The role of the technology (including its
    computational power)is to facilitate
    communication in environments that model some
    social reality
  • The end result is that participants experience
    the dilemmas and issues common to the
    institutions which are being modeled.

8
Role based versus Rule based simulations
  • Rule based Games (eg. Chess, Football)
  • abstract rules
  • abstract roles (attached resources)
  • specific objectives (win/loss)
  • environment . (attached resources)
  • Role based Games (eg. Murder Mystery)
  • social rules
  • specific roles (attached resources)
  • abstract objectives
  • environment (attached resources)

9
Role based versus Rule based simulations
  • ultimate abstract rules
  • yes-no
  • philosophers terminology negation
  • Psychologist terminology presence/absence
  • computer algorithms manipulate these into more
    complex abstract rules

10
Role based versus Rule based simulations
  • computer algorithms vs human social rules
  • playing a computer
  • the out put is determined by predefined
    algorithms
  • playing other people
  • out put determined by human intelligence/emotions/
    values which are more or less can be followed one
    minute and not the next

11
Playing a role
  • In our simulations 'playing a role'is meant in 4
    senses   1. playing a game to have fun   2.
    playing a character in a theatre play   3.
    playing with possibilities 4. playing a
    musical instrument

12
RPS Information System
     
 
13
  • Administrator
  • Guardian Angel
  • Manipulative Devil
  • Resource resident educator/ learner
  • Improvising story teller
  • Pedagogical objectives
  • Students/Participants
  • goals
  • Hierarchy
  • Teacher centred
  • Set time and space
  • Interaction
  • Resources
  • Game objectives
  • Roles
  • goals
  • Virtual social structure
  • Learner centred
  • Flexi time space
  • interaction
  • Just in time Resources

Author
Mod
14
Institutional Teaching Space
Author
Learning Space
Admin
Mod
15
Structure of some role-play games
  • political science specific roles/open ended
    objectives/rules/
  • Nursing abstract - yet specific roles/specific
    rules/ specific objectives
  • Literature constraints defined by the book -
    characters/plot open ended objectives given a
    social dilemma that deals with social mores and
    rules
  • educational design more abstract roles yet
    specific/ specific objectives/ flexible but
    fairly structured rules of university discourse
  • marketing abstract roles/ specific objectives/
    rules incl. industry standards
  • military - highly structured objective/ abstract
    roles/ defined military standards of hierarchy
    and cooperation
  • staff development purposes. sexual harassment -
    abstract yet specific roles/open ended
    objectives/open ended yet defined rules

16
Why do Role play work as a learning strategy?
  • Identity
  • DGBL
  • Anonymity,
  • Do things you would not otherwise do
  • Discovery
  • Self-reflection

17
What worked in certain online role-plays and what
did not?
  • worked
  • open ended objectives/negotiated
  • structured rules
  • specific roles
  • did not work
  • highly structured rules
  • specific objectives/
  • abstract roles

18
Thank you !!!for different types of role-plays
and research paperswww.simplay.net
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