Guitar Hero : What Didnt Work - PowerPoint PPT Presentation

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Guitar Hero : What Didnt Work

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Guitar Hero in a Nutshell. Upside: always sounds great at any difficulty level ... Spits out guitar licks when you fret and strum. Freestyle Mode ... – PowerPoint PPT presentation

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Title: Guitar Hero : What Didnt Work


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Guitar Hero What Didnt Work
  • Daniel Sussman Eric Brosius
  • Harmonix Music Systems

3
Guitar Hero
  • Shipped November 05
  • Rhythm action game with peripheral
  • Rock simulator

4
Rock Guitar Simulator
  • Melodies Beat-match single notes
  • Chords Two buttons at the same time
  • Sustain
  • Vibrato (Whammy bar)

5
You are the Rock Star
  • Allows player to reproduce ideal performance
  • Un-mutes real recording

6
Demo
7
Guitar Hero in a Nutshell
  • Upside always sounds great at any difficulty
    level
  • Supports wide range of user abilities
  • Downside very little space for player
    self-expression

8
Freestyle Mode
  • Engage during solo sections
  • Uses bank of guitar samples
  • Pre-authored guitar licks
  • Game system keeps track of key
  • Spits out guitar licks when you fret and strum

9
Freestyle Mode
  • Higher buttons trigger higher notes/licks
  • Hold a button for sustain
  • Sustain tilt feedback
  • Whammy bar pitch-shifts
  • Strum tilt mayhem

10
Why did we cut it?
  • Couldnt get it to sound good
  • Couldnt fit it into game design
  • Hard to teach usage to players

11
Why didnt it sound good?
  • Riff mechanic too twitchy, needs lots of tuning
  • Not enough sample memory
  • PS2 doesnt have enough DSP power

12
Why didnt it fit?
  • How is it scored?
  • Can it be scored?
  • If not scored, how to motivate player?

13
Complex control scheme
  • Lots of non-obvious controls
  • Experienced players can get results
  • NooBs just thrash

14
Freestyle demo
15
All these problems were solvable
  • No more dev time
  • Needed to keep product focused

16
  • Daniel Sussman
  • daniel_at_harmonixmusic.com
  • Eric Brosius
  • eric_at_harmonixmusic.com
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