Trends in Digital Learning - PowerPoint PPT Presentation

1 / 26
About This Presentation
Title:

Trends in Digital Learning

Description:

Shared bookmarking and annotations. del.icio.us. Social bookmarking. Repositories. Many sources of useful images, video and audio are on the web ... – PowerPoint PPT presentation

Number of Views:37
Avg rating:3.0/5.0
Slides: 27
Provided by: vanes78
Category:

less

Transcript and Presenter's Notes

Title: Trends in Digital Learning


1
Trends in Digital Learning
  • Dr. Vanessa Dennen
  • Presentation to IPST
  • 24 July 2008

2
Whats the latest in
  • Content development?
  • eLearning?
  • Technology integration in education?

3
Its not
  • Sophisticated media design
  • More realistic simulations
  • New forms of information dissemination

4
So what is the current trend?
  • New ways of thinking about
  • Content
  • Technology
  • The student role
  • Assessment

5
Driving force Web 2.0
  • Web 1.0 delivery and consumption of content
  • Web 2.0 co-creation, sharing, and repurposing
    of content
  • A natural, organic transition
  • Driven by Internet users

6
Ian Davis writes
  • Web 2.0 is an attitude not a technology. Its
    about enabling and encouraging participation
    through open applications and services.
  • From http//iandavis.com/blog/2005/07/talis-web-2
    0-and-all-that

7
What is content?
  • Old view Content is a commodity
  • Those who have the content have the power
  • The lucky are given content
  • New view Content is a catalyst
  • Having content is not enough we must know what
    to do with it

8
What is technology
  • Old view Technology is a delivery medium
  • It enables us to provide content in new ways to
    new audiences
  • New view Technology is a transformative tool
  • It enables us to take content and find new uses
    for it, make synergistic pairings, etc.

9
What is the student role?
  • Old view Passive learning, recipient of content
  • Teacher-centered, traditional instruction
  • Intermediate view Learner-centered movement
  • Learners explore hands-on
  • New view Learner-creators
  • Within guidelines, learners synthesize and create

10
What is assessment?
  • Old view Assessment is a test of knowledge,
    focused on content
  • New view Assessment starts with tests of
    knowledge (content), then looks for ability to
    apply that knowledge in novel ways (skills)

11
21st Century Challenges
  • New jobs are information focused
  • The information landscape is a vast place
  • No authoritative map
  • Plenty of dead ends
  • Everyone has more information to manage than in
    the past
  • More people are empowered to create and
    distribute information to a wide audience
  • New information is created at a faster pace than
    we can keep up with

12
Are we teaching to the future?
  • Are we helping students navigate the information
    landscape?
  • Where do they look for knowledge?
  • How do they know what is accurate?
  • Are we developing innovators?
  • Can students develop their own solutions to
    problems?
  • Are students consumers or (co)creators?

13
21st Century Skills
  • Information access
  • Information evaluation
  • Information classification
  • Information repurposing
  • Virtual collaboration
  • Technology-mediated communication
  • Identity management
  • Multitasking, critical thinking

14
What does this mean for content development?
  • Look beyond just presenting content
  • Create learning settings for students to practice
    evaluating, classifying, and repurposing content
  • Integrate content with transformative tools
  • Recognize competing content and the ever-changing
    nature of content
  • Draw on repositories

15
What does this mean for eLearning?
  • Teacher preparation is more critical than ever
  • Good content is not enough
  • We must help teachers learn how to
  • Effectively integrate digital content
  • Assess new kinds of student work

16
What does this mean for eLearning?
  • Student publishing should be encouraged
  • Students must learn to manage online information
    and identities
  • Classrooms can provide scaffolded, safe
    experiences for navigating the information
    landscape

17
Transformative Tools
  • These tools help take content to the next level
  • Hylighter hylighter.com
  • Collaborative commenting and editing
  • Diigo diigo.com
  • Shared bookmarking and annotations
  • del.icio.us
  • Social bookmarking

18
Repositories
  • Many sources of useful images, video and audio
    are on the web if only you can find what youre
    looking for
  • Flickr flickr.com
  • Photographs
  • YouTube youtube.com
  • Videos

19
Publishing tools
  • Blogs
  • Wikis
  • Discussion boards
  • Repositories

20
Identity and Interaction Tools
  • Facebook myspace (and new ones that pop up
    every day)
  • Also, identities via blogs, discussion boards,
    repositories

21
Classroom Technology
  • Needs to be in student hands, student-driven
  • Time for exploration is important
  • A return to Montessori thought? Give students the
    environment and they will discover and learn
    through their activities

22
Learning and Assessment via Gaming
  • Todays youth are gamers
  • About 25 of Thai youth play video games each day
  • Look to todays games for
  • Motivating themes
  • Ways to adapt favorite games for instructional
    purposes
  • Integrate learning content and cognitive
    challenges into game play

23
Next Generation Gaming
  • Extended role-playing games addressing complex
    concepts and relationships
  • Simulated real-world interactions through the
    computer
  • One game shell and avatar (identity) might be
    used to support diverse learning experiences in
    one virtual environment
  • Collaborative, open source development of
    learning tools and experiences

24
Summary of Big Issues
  • Knowledge ownership is open and distributed
  • Information access and problem solving skills are
    critical for success
  • Repurposing is valued over repeating
  • Learning is everywhere school should teach you
    how to more effectively do it on your own

25
A final thought
  • The digital divide will have a 3-way split
  • Those who dont have access
  • Those who are passive consumers
  • Those who engage, collaborate, and co-create

26
The End
  • Questions?
Write a Comment
User Comments (0)
About PowerShow.com