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Social Thinking in Mobile Learning new thinking strategies for the mobile learner

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new thinking strategies for the mobile learner. Agnes Kukulska-Hulme, 9 ... De Bono's thinking tools, 1976-85, e.g. consider all factors, find other ways... – PowerPoint PPT presentation

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Title: Social Thinking in Mobile Learning new thinking strategies for the mobile learner


1
Social Thinking in Mobile Learningnew thinking
strategies for the mobile learner
  • Agnes Kukulska-Hulme, 9 February 2007

2
Questions
In the context of learning What kind of
thinking is valued? What kind of thinking is
valued in the information age? What kind of
thinking might be valued in the mobile age?
3
Existing frameworks for thinking
  • Most frameworks describing the thinking processes
    necessary for learninghave a cognitive and
    affective emphasis. Few consider the social
    dimension.
  • (Moseley et al., Frameworks for Thinking A
    Handbook for Teaching and Learning, CUP, 2005)

4
Examples
  • Blooms taxonomy 1956, revised 2001 remember,
    understand, apply, analyse, evaluate, create
  • De Bonos thinking tools, 1976-85, e.g. consider
    all factors, find other ways
  • Barons model of the good thinker, 1985, e.g. a
    good thinker seeks evidence on both sides,
    revises goals when necessary
  • Sternbergs model of abilities as developing
    expertise, 2001, includes critical, creative
    practical thinking

5
Thinking in the information age
  • 1990s critical thinking is an important
    attribute for success in the 21st century ?
    evaluate, synthesize
  • 21st century the ability to think flexibly
    an ability to think strategically scenario
    thinking ? adapt, create
  • new literacies, e.g. social networking,
    blogging? enact, connect
  • distributed cognition, wisdom of crowds ?
    embrace, capture

6
Beyond the information age?
  • the abilities that matter most are now closer
    in spirit to the specialties of the right
    hemisphere - artistry, empathy, seeing the big
    picture, and pursuing the transcendent.
  • Daniel Pink, 2005, Moving from the Information
    Age to the Conceptual Age

7
Today and tomorrow the digital generation
  • Digital pioneers
  • Creative producers
  • Everyday communicators
  • Information gatherers
  • Green Hannon (publ. January 2007) Their Space
    Education for a digital generation, Demos.

8
Whats special about the mobile age?
  • Time Perpetual contact (Katz Aakhus, 2002)
  • People Smart mobs (Rheingold, 2002)
  • Presence interests, preferred communication
  • Capture personal, shareable, multiple media
  • Performance immediate access and application

9
Knowing in the mobile age
  • As wearing computers becomes a more common
    practice knowing will become collaborative,
    networked and distributed processes and
    performances now is the time to start thinking
    seriously about possible scenarios
  • Lankshear Knobel, 2003, New Literacies
    Changing Knowledge and Classroom Learning, OUP,
    p. 167

10
Issues to consider in mobile learning
Accessibility Familiarity Duration of
use Ownership Personalisation
Motivations Costs Demographics Emotions and
pleasure Emergent needs
device
user
Accessories Software Content Applications
Technical support Collaboration Social
networks Study activities Other
tools Enhancement Extension Emergent uses
people
Lifestyle Social acceptability Travel
tasks
Conditions of use Reliability Speed
network
locations
Continuity Linkage across contexts Pervasiveness
(Kukulska-Hulme, 2006)
11
Some empirical evidence
  • Research on practitioner innovation
    (Kukulska-Hulme Pettit, 2006) what are mobile
    devices good for?

time-critical activity
personal activity
opportunity
social activity
continuity
resources
12
time-critical activity
share-trading translation news
social activity
personal activity
alternative contact presence group
work sharing exchanging coordinating interviewing
priorities notes reflections brainstorming record-
keeping recording listening
opportunity
continuity
databases presentations ebooks games
resources
13
Thinking for the mobile learner
Some possibilities
  • Opportunistic
  • Investigative
  • Incremental
  • Resourceful
  • Generative
  • Persistent
  • Contextual
  • Playful
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