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Surface and Tangible Computing, and the Small Matter of People and Design

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Title: Surface and Tangible Computing, and the Small Matter of People and Design


1
Surface and Tangible Computing, and the Small
Matter of People and Design
  • Bill BuxtonPrincipal ResearcherMicrosoft
    ResearchToronto, Ontario / Redmond Washington

2
The basic questions
  • Technology lead vs Application Lead?
  • Technology Driven vs User Driven?
  • Can innovation in scenarios drive innovation in
    technology?

3
The only true voyage of discovery is not to go to
new places, but to have other eyes.
Marcel Proust
  • Some engineering history.

4
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5
Introductionof theBlackboard
Historical Atlas of Canada Volume II Plate 55
6
LCD
7
New Projection Technology
8
OLEDs Images of Things to Come
  • Very thin (6 m.m.)
  • Very inexpensive (10 ft2)
  • Very soon (5-7 years)
  • Very big and very small
  • Approach interactive paper
  • Will todays design decisions scale to take
    advantage?

9
Reflective Displays
  • reflective displays
  • high contrast
  • low power
  • persistent
  • slow refresh
  • monochrome

10
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11
Other Eyes?
12
The Other Eye Revealed
13
Mehta, 1982Lee, Buxton Smith, 1985
Multi-Touch Sensing, University of Toronto
14
Input Research Group, University of Toronto,
1992
15
Microsoft Surface, 2007
16
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17
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18
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19
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20
The Iconic
Beyond Graphical Thinking
21
Phycons Physical Icons
22
Wacom Paint Phycons (Fukuzaki,1993)
23
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24
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25
From the passive to the active
26
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27
Thinsight Hodges, Izadi, Butler, Rrustemi
Buxton, 2007
28
Who is to be the Emily Post for the Society of
Appliances?
The Ultimate Question for Ubiquitous Computing
29
The Long Nose of Innovation
Buxton, 2008
30
Moral of the Story
A focus on users, and creative thinking around
scenarios is the most efficient way to shorten
the nose.
31
Questions?www.billbuxton.com
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