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Title: Universal Darwinism: How Computer Science has Validated the Theory of Evolution


1
Universal Darwinism How Computer Science has
Validated the Theory of Evolution
  • Don Baker
  • September 2, 2007
  • Lonestar Mensa

2
About the Speaker
  • Ph.D. in Computer Science
  • Work for a telecommunications company as a
    researcher in the field of Computer-Supported
    Cooperative Work (CSCW)
  • Adjunct Assistant Professor, Computer Science at
    UT
  • Taught the theory of computation
  • Vice President of the Atheist Community of Austin
  • Interests include atheism, memetics, evolutionary
    biology
  • Disclaimer I have no professional expertise in
    biology.

3
Why I'm Giving this Talk
  • Interest in Alan Turing and his contributions
  • Turing is considered the father of Computer
    Science
  • Laid the foundations of computability and its
    power and limitations
  • Turing Machines as problem solvers
  • In 1948, Turing suggested that evolution may be
    an alternate way to generate a problem solving
    mechanism There is the genetical or
    evolutionary search by which a combination of
    genes is looked for, the criterion being the
    survival value.
  • Interest in evolutionary biology and its
    application to other areas
  • Richard Dawkins advanced the concepts of
    replicators and memes
  • The advance of the Intelligent Design movement
  • Despite a lack of evidence for ID, it has gotten
    a lot of traction
  • Much of the traction among the lay audience is
    because the theory of evolution requires some
    thinking and imaginationits not an immediately
    compelling explanation
  • ID has effectively traded in building doubt in
    this gap

4
Why Evolution is not Compelling (in an armchair
reasoning sense)
  • So much apparent design in living things
  • Amazing complexity within organisms
  • eyes, sonar, wings, camouflage, hunting
    strategies
  • Stunning diversity of species
  • The gist of Darwins theory is very simple
  • People generally cannot reason about the vast
    amounts of time involved

How can something so simple create something so
complex in so little time?
5
Evolution is Difficult to Study Experimentally
  • Need a controlled environment with many organisms
    that are given a chance to evolve over many
    generations
  • But we have learned
  • Animal husbandry and agronomy have yielded
    important practical results
  • Dog breeds
  • Hybrid crops
  • We have seen evolution in bacteria and other
    species

6
How Might Computer Science Help?
  • One definition of computer science Constructive
    models of the world and their implications.
  • Evolution is effectively an algorithm
  • Computers can be used to create virtual
    environments in which simulations can run at
    speeds faster than their biological counterparts

7
Recasting the Problem
  • Can we capture the essence of evolution in a
    simulation and, by inference, learn about the
    potential of evolution?
  • In particular, is evolution alone able to create
    complex designs?
  • Can diverse designs be created, perhaps with
    different characteristics?

8
What is the Essence of Evolution?
  • Outward traits as an expression of instructions
  • Phenotype determined by genotype
  • Genotype may either be a blueprint or a recipe
  • Instruction inheritance from parent(s) to child
  • Genotypic inheritance
  • The possibility of copying mistakes (mutation)
  • Culling of individuals through natural selection
    based on a fitness criteria applied to outward
    traits
  • i.e. death vs. having lots of offspring
  • Competition for resources
  • Better instructions become more prevalent over
    time

Evolution really operates on the instructions.
9
Outward Traits as an Expression of Instructions
  • Instructions are digitally encoded
  • Instructions are drawn from a space of
    possibilities
  • Examples
  • Cooking recipe ? The dish it describes
  • Architectural blueprint ? The building it
    describes
  • A game playing strategy ? A game where one side
    uses it
  • Computer program ? Output or other behavior
  • Electronic circuit diagram ? Signal response of
    the physical circuit

10
Instruction Inheritance from Parent(s) to Child
  • High-fidelity (digital) copy, but not perfect
  • Telephone game vs. computer viruses
  • Instructions with mistakes have some possibility
    of generating a viable result
  • Sexual (crossover) or asexual inheritance
  • Mechanism of copying is not important
  • In computer simulations, inheritance is performed
    explicitly
  • A set of instructions need only have a slight
    positive effect on the prevalence of instructions
    in future generations

11
Natural Selection on External Traits
  • Continued existence of an individual is based on
    a fitness criteria as measured on the external
    traits
  • No intelligent designer making choices
  • More fit individuals generate more offspring
  • Even a large amount of random chance is ok
  • The fitness criteria creates a landscape over the
    instruction space
  • Natural selection can be likened to hill climbing
    (optimization)

12
Fitness Criteria
  • In a computer simulation, the fitness criteria
    ranks the possible results according to some
    fixed metric
  • Speed, cost, size, etc.
  • Even simplicity or elegance (if they can be
    quantified)
  • Any combination of the above
  • In biological evolution, the fitness criteria is
    just the fecundity of the individual
  • Changes in selection pressure due to weather,
    catastrophes, continental drift, etc.
  • Changes in selection pressure due to the
    evolution of other species (co-evolution)

13
Capturing Evolution in a Genetic Algorithm (GA)
  • A genetic algorithm is a probabilistic search
    algorithm that iteratively transforms a set
    (called a population) of mathematical objects
    (typically fixed-length binary character
    strings), each with an associated fitness value,
    into a new population of offspring objects using
    the Darwinian principle of natural selection and
    using operations that are patterned after
    naturally occurring genetic operations, such as
    crossover (sexual recombination) and mutation.
    -- Koza

14
Genetic Algorithms Can Solve a Large Variety of
Problems
  • Relate the problem to an instruction space
    (genome)
  • e.g. all possible electronic circuits involving
    resistors, capacitors, inductors of standard
    values
  • Create a means of random mutation and possibly
    crossover inheritance
  • e.g. Alter the circuit by adding or removing a
    component or changing value
  • Create a fitness criteria as a function of the
    instruction space
  • e.g. the least squares distance in frequency
    response of the circuit compared with the
    idealized frequency response of an amplifier
  • Start with an Eve individual from the
    instruction space
  • e.g. a circuit with no components
  • Run the GA and wait
  • May want to define a termination criteria based
    on a good enough result
  • Might still have to wait many generations
    (hundreds to thousands)

Note that the GA hasnt been told how to design,
but the winners in this race are solution designs.
15
Areas Where GAs have been Applied
  • Acoustics
  • Aerospace engineering
  • Astronomy and astrophysics
  • Chemistry
  • Electrical engineering
  • Financial markets
  • Game playing
  • Geophysics
  • Materials engineering
  • Mathematics and algorithmics
  • Military and law enforcement
  • Molecular biology
  • Pattern recognition and data mining
  • Robotics
  • Routing and scheduling
  • Systems engineering

16
Hemispherical Coverage Antenna
a circularly polarized seven-segment antenna
with hemispherical coverage. Each individual in
the GA consisted of a binary chromosome
specifying the three-dimensional coordinates of
each end of each wire. Fitness was evaluated by
simulating each candidate according to an
electromagnetic wiring code, and the best-of-run
individual was then built and tested. The authors
describe the shape of this antenna, as "unusually
weird" and "counter-intuitive" (p.52), yet it had
a nearly uniform radiation pattern with high
bandwidth both in simulation and in experimental
testing, excellently matching the prior
specification.
17
Load-bearing Truss
  • that could be assembled in orbit and used for
    satellites, space stations and other aerospace
    construction projects. The result, a twisted,
    organic-looking structure that has been compared
    to a human leg bone, uses no more material than
    the standard truss design but is lightweight,
    strong and far superior at damping out damaging
    vibrations, as was confirmed by real-world tests
    of the final product.

18
Lowpass Filter Circuit
Evolved Campbell Filter (U. S. patent
1,227,113 George Campbell American Telephone and
Telegraph 1917)
Lowpass filter frequency response
19
Acoustics
  • Sato et al. 2002 used genetic algorithms to
    design a concert hall with optimal acoustic
    properties, maximizing the sound quality for the
    audience, for the conductor, and for the
    musicians on stage. This task involves the
    simultaneous optimization of multiple variables.
    Beginning with a shoebox-shaped hall, the
    authors' GA produced two non-dominated solutions,
    both of which were described as "leaf-shaped"
    (p.526). The authors state that these solutions
    have proportions similar to Vienna's Grosser
    Musikvereinsaal, which is widely agreed to be one
    of the best - if not the best - concert hall in
    the world in terms of acoustic properties.

20
Robocup Autonomous Robot Soccer Controller
To solve this difficult problem, Andre and Teller
provided the genetic programming algorithm with a
set of primitive control functions such as
turning, moving, kicking, and so on. Out of 34
teams in its division, Darwin United ultimately
came in 17th, placing squarely in the middle of
the field and outranking half of the
human-written entries.
A (human designed) entry
21
Are the Designs Intelligent?
  • How do we measure the intelligence of a non-human
    designer?
  • Can compare against human performance
  • Are humans intelligent? sometimes
  • Rephrasing Can GAs create human-competitive
    designs?

22
Eight Possible Criteria for Human-Competitiveness
(Koza)
  • The result was patented as an invention in the
    past, is an improvement over a patented
    invention, or would qualify today as a patentable
    new invention.
  • The result is equal to or better than a result
    that was accepted as a new scientific result at
    the time when it was published in a peer-reviewed
    scientific journal.
  • The result is equal to or better than a result
    that was placed into a database or archive of
    results maintained by an internationally
    recognized panel of scientific experts.
  • The result is publishable in its own right as a
    new scientific resultindependent of the fact
    that the result was mechanically created.
  • The result is equal to or better than the most
    recent human-created solution to a long-standing
    problem for which there has been a succession of
    increasingly better human-created solutions.
  • The result is equal to or better than a result
    that was considered an achievement in its field
    at the time it was first discovered.
  • The result solves a problem of indisputable
    difficulty in its field.
  • The result holds its own or wins a regulated
    competition involving human contestants (in the
    form of either live human players or
    human-written computer programs).

23
To Date, 36 Human-Competitive Results Have Been
Obtained
  • According to the criteria just given
  • Several new patents have been generated
  • Many designs are considered counterintuitive or
    not well understood by experts in the field from
    which the design is drawn

24
Improving on Genetic Algorithms
  • Improving on nature
  • Many variations on inheritance mechanism are
    being considered by the GA community
  • GAs are computationally expensive, but inherently
    parallel
  • Many challenges to build efficient GAs and
    computer hardware to support them
  • GAs over computer programs are called Genetic
    Programming
  • Most general type of GA, as most design problems
    can be expressed in the form of a computer program

25
Genetic Programming (Evolution of computer
programs)
  • Program represented as parse tree in GP
  • Mutations involve random changes to parse tree
    including
  • Localized statement changes
  • Structural rearrangements
  • Duplication of subtrees
  • Changing sub-trees into routines
  • Etc.
  • Phenotype is the behavior of the running program
  • Fitness measured by comparison of actual output
    to desired output for a given input

26
Genetic Programming is a General Problem Solving
Technique
  • Computer programs can solve entire classes of
    problems (i.e. Universal Turing Machine)
  • But programs have to be designed
  • In 1948, Turing suggested that evolution may be a
    way to generate a problem solving mechanism
  • The General Problem Solver has been something
    of a holy grail of computer science research
  • Work in this area has spawned the field of
    artificial intelligence
  • This important goal has been achieved!

27
Universal Darwinism
  • Darwins theory applies to more than just
    biological evolution
  • Evolution alone is able to create complex designs
    to a diversity of problems
  • Application of Darwinian evolution within
    Computer Science has provided a powerful
    validation of his theory
  • Genetic Programming is a general problem solving
    technique that has resulted from Darwins ideas

28
Parting Shot
  • Once a Darwinian process gets going in a world,
    it has an open-ended power to generate surprising
    consequences us, for example. Richard Dawkins

29
Further Exploration(My material came primarily
from these sources)
  • Evolving Inventions, Koza, et. al.
  • Scientific American, February 2003
  • Genetic Programming web site (Kozas work)
  • http//www.genetic-programming.org
  • Genetic Algorithms and Evolutionary Computation
    by Adam Marczyk available via the Talk Origins
    archives
  • http//talkorigins.org/faqs/genalg/genalg.html
  • Does Intelligent Design Require a Creator? by
    Don Baker
  • http//www.christianitymeme.org/intel-design.shtml

30
Richard Dawkins Biomorphs Introduced in The
Blind Watchmaker
http//www.well.com/hernan/biomorphs/biomorphs.ht
ml
31
Controversies
  • Real evolution doesnt have a goal
  • Isnt defining the fitness criteria in effect
    playing God?
  • There is design in the starting point
  • No new information is being generated

32
Response to the ID Proponents
  • If something is a science then
  • Predictions can be made from it
  • Technology can arise from it
  • Benefits to mankind can be derived
  • Paleys watchmaker argument (1802) is older than
    the theory of Evolution (1859)
  • ID/creationism has born no technologic fruit
  • Evolution has made advances in biology and other
    fields, including computer science
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