Enabling Digital Content Protection on SuperDistribution Models - PowerPoint PPT Presentation

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Enabling Digital Content Protection on SuperDistribution Models

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Based on MPEG-4 IPMP-X model proposed by MPEG. Oriented to user usage regulation ... The implementation followed an LAMP-based (Linux, Apache, MySQL and PHP) approach ... – PowerPoint PPT presentation

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Title: Enabling Digital Content Protection on SuperDistribution Models


1
Enabling Digital Content Protection on
Super-Distribution Models
- Carlos Serrão (carlos.serrao_at_iscte.pt), ISCTE
Intituto Superior de Ciências do Trabalho e da
Empresa, Ed. ISCTE Av. Das Forças Armadas -
1600-082 Lisboa Portugal - Joaquim Marques
(marques_at_ipcb.pt), IPCB Instituto Politécnico
de Castelo Branco Av. Pedro Alvares Cabral Nº12
6000 Castelo Branco - Portugal Virtual Goods
May 2004
2
DRM Platform OpenSDRM
  • Global Framework that is flexible and adaptive
  • Inline with recent specification
  • OPIMA
  • Mpeg 4
  • Mpeg 21
  • Open
  • - based on open standards
  • - developed with open-source
  • - extensible to allow new components
    integration
  • Based on MPEG-4 IPMP-X model proposed by MPEG
  • Oriented to user usage regulation
  • Gives some flexibility on content exchange among
    users.
  • Covers several major aspects of content
    distribution and trading
  • content production, preparation and
    registration, interactive content distribution,
    content negotiation and acquisition, strong
    components and users authentication and
    conditional content rendering.

3
DRM Platform OpenSDRM
  • Provides an integrated DRM solution, interfacing
    with several external actors which have their own
    specific role and requirements
  • - User wants to use content,
  • - Content Provider (wants secure content
    trading),
  • - IPMP Tools Provider (wishes to commercialize
    their own content security tools)
  • - Payment Infrastructure (represents the
    financial environment)
  • - Certification Authority (responsible for
    injecting trust on the system)

4
DRM Platform OpenSDRM
Architecture
  • Content production and preparation (Content
    Preparation Server, Registration Server),
  • Content protection (Registration Server, License
    Server, Intellectual Property Management and
    Protection - IPMP tools server and Authentication
    Server),
  • Content interactive distribution (Media Delivery
    Server),
  • Content negotiation and acquisition (Commerce
    Server, Payment Gateway),
  • Strong components and users authentication
    (Authentication Server)
  • Conditional visualization/rendering (Media
    Player, IPMP tools Server, License Server)

The implementation followed an LAMP-based (Linux,
Apache, MySQL and PHP) approach
5
DRM Platform OpenSDRM
Architecture
6
DRM Platform OpenSDRM
  • External actors Interactions

User - The User wants to enjoy some content (may
require the use of protected devices, software
and licenses) IPMP Tools Provider -
organization that produces tools for encryption,
scrambling, watermarking and others that can be
applied to content protection Payment
Infrastructure - Facilitates OpenSDRM e-commerce
features by providing services for handling
electronic payments Certification Authority -
The Certification Authority is responsible for
receiving requests and issuing entities
credentials to authenticate themselves to each
other, (secure and authenticated communication
channels can be established)
7
DRM Platform OpenSDRM
  • Internal Components Interfaces
  • Content Preparation server - receives raw content
    from a specified source or sources and encodes it
    on a specified format, adds metadata and protects
    it. (If further metadata needs to be added, it is
    stored on the Registration Server).
  • Commerce Server - trades the specific usage
    conditions to access content (user must be
    authenticated to this component through the
    Authentication server and the licenses for the
    content are also produced online based on this
    user authentication and the conditions he chose.
    This operation may also involve a financial
    transaction)
  • Media Delivery server - Responsible for
    exchanging pieces of content with the client
    (used to register the place where the content is
    located and when it should be delivered to the
    user).
  • Registration server - assign unique identifiers
    to content and to register metadata information
    for that specific content( DII, DOI,

8
DRM Platform OpenSDRM
  • Internal Components Interfaces
  • Authentication server - This server component is
    responsible for authenticating all the entities,
    internal and external to the DRM system (It
    validates the access rights of all the entities
    and components in the system).
  • Cryptographic XML credentials to authenticate
    both components and users in order to
    authenticate the transactions exchanged between
    them.
  • All messages between components are exchanged
    over a secure and authenticated channel, such as
    SSL/TLS.
  • messages exchanged between components are signed
    and authenticated, and share a common structure

Two security layers
9
DRM Platform OpenSDRM
  • Internal Components Interfaces

License Server - The License Server is a server
component responsible for house-keeping the rules
associating a user, the content and his/her
corresponding access rights (accept connections
from authenticated client Media Players for
downloading of licenses licenses are XML
formatted using Open Digital Rights Language
(ODRL) -gt REL in the future)
IPMP tools server - The IPMP tools server is the
server component responsible for registering new
IPMP tools and for receiving authenticated client
Media Player requests for the downloading of a
specific IPMP tool.
Media Player - This component represents the
software that will be used to render the content
(may work with one or several IPMP tools in order
to control how the content is accessed by a
particular User )
10
OpenSDRM and the SuperDistribution model
Usage scenarios
1) User sends content to other user without the
respective license
Request License production
Ui
LIS
License download
2
Player
3
COS
Content
Content license
AUS
Uf
1
Player
Content
License
11
OpenSDRM and the SuperDistribution model
Usage scenarios
2) User sends content and license to other user
1
Ui
LIS
Player
Content
COS
License download
Content license
AUS
2
Uf
Player
Content
License
12
OpenSDRM and the SuperDistribution model
Conclusions
  • Is easy to use and convenient
  • (in the sense consumers can share (redistribute)
    its own content)
  • Content is portable across different but
    compatible devices
  • (allowing sufficient level of interoperability
    and trust),
  • Provide enough value to convince a significant
    number of users to choose it over free exchanges
  • (because a network of clearinghouses providing
    higher quality content and more efficient
    distribution can negotiate personalized
    licenses)
  • Can give to the user a new consumer experience
    (pricing, sharing, ...) (contributing this way
    to enhancing its acceptance by encouraging users
    to exchange content)
  • Can contribute to the acceptance of new
    standards
  • (content file format, player, device type,
    others)
  • It is secure and flexible enough to traders and
    consumers

13
OpenSDRM and the SuperDistribution model
  • Solution for securely distribute, trade and
    control the access and usage of valuable content
  • Addresses the most fundamental issues associated
    with digital content distribution (content
    protection, usage control, usage tracking,
    flexible business models)
  • Enables the transmission of content
    independently of direct distributor intervention
    opening a new usage experience

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