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Wrapping Learning Components as SCOs

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Section 2.1.1.1 in SCORM Content Aggregation Model. 4. SCOs 'wrapped' with interface code ... SCOs and Assets may be aggregated into a cohesive unit of ... – PowerPoint PPT presentation

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Title: Wrapping Learning Components as SCOs


1
Wrapping Learning Components as SCOs
  • Thor Anderson
  • ID2SCORM Conference
  • March 5th, 2003

2
Agenda
  • What the SCO gives us today
  • Extending what the SCO contains in two
    directions
  • Fine grain representation of the content itself
  • Gross grained, agreed upon software interfaces
  • Critical attributes of a Learning Component

3
SCOs contain Assets
  • Section 2.1.1.1 in SCORM Content Aggregation Model

4
SCOs wrapped with interface code
  • Section 2.1.1.2 SCORM Content Aggregation Model

5
SCOs and Assets can be aggregated
  • Section 2.1.1.3 SCORM Content Aggregation Model

6
Summary
  • Assets may have metadata
  • SCOs may contain Assets and additionally have
    metadata and implement the run-time communication
    interface
  • SCOs and Assets may be aggregated into a cohesive
    unit of instruction

7
SCORM Advantages
  • Metadata allows uniform description and discovery
  • Run_Time Environment rules could make content
    interoperable and reusable between LMSs
  • Packaging provides uniform import/export
    capabilities
  • Introduction of Sequencing could yield more
    advanced and adaptive course structures

8
Possible areas for Improvements
  • Interoperability and Reuse focused from LMS point
    of view
  • What about from a content authors point of view?
  • Where is the instructional design reuse or
    interoperability?
  • Run-Time communication bound to particular
    technologies
  • Could you realistically use something other than
    JavaScript in SCOs?
  • And my key points today
  • Assets could be more than black boxes o
    content
  • What if the granular content itself were defined
    in XML?
  • Interfaces for more than basic technology needs
  • What if there were specific instructional
    interfaces that your learning components could
    implement?

9
Assets as black boxes
  • At the core of every Asset is an unknown thing
  • It could be an HTML page with JavaScript and
    Flash
  • It could be an image in a variety of formats
  • It could be a Java applet
  • It could be a server generated page (ASP, JSP,
    etc.)

10
Assets as XML
  • It is possible today to have some assets that are
    fully described in XML
  • This allows for almost unlimited manipulation of
    the asset for instructional purposes

11
Example
  • Asset taken from a Nursing course on
    gastro-intestinal system
  • Not resizable
  • Simple image maps show name when mouse rolls over
    letter
  • No ability to alter image without copying bitmap
    into graphics editor and having some skills for
    this
  • Not designed for a particular instructional goal

12
SVG Example
  • Same image converted to Scalable Vector Graphics
    format
  • Standard from W3C
  • All image info captured in XML
  • Looks the same to me. What is the big deal?
  • This graphic is much more flexible and reusable
  • I changed the color of the stomach with Notepad
  • Dont believe me - demand a demo!

13
Instructional Uses
  • Beyond the mere flexibility of vector graphics in
    XML, SVG supports the addition of scripting
    languages
  • Example mines.svg uses JavaScript
  • What is the significance to a SCO if the assets
    themselves could respond to user events?
  • If those events were related to some
    instructional outcome, wouldnt it be nice if the
    asset could relay those events to the SCO, which
    then forwards them to some true learning
    management algorithms?
  • How could such communication take place?

14
Learning Objects?
  • I guess that could be the answer if you want it
    to be.
  • You see, with current definitions you can label
    just about anything you like as a learning
    object.
  • Go ahead. Try it. Just look around you or on
    your computer screen and declare some things as
    learning objects.
  • Look! This slide is a learning object!

Maybe I should wax a bit scriptural as David
Wiley did yesterday
15
Acts 1723-24
  • Ye men and women of instructional technology, I
    perceive that in all things ye are too
    superstitious.
  • For as I passed by, and beheld your devotions, I
    found an altar with this inscription, TO THE
    UNKNOWN LEARNING OBJECT. This thing therefore ye
    ignorantly worship, it declare I unto you.
  • -- read more in the gospel of Educational
    Technology this July/August

16
Actually, I give up
  • Sometimes it is easier to come up with a new term
    than try to define one that has been in
    widespread use just ask David Merrill -)
  • The learning part is important and can remain,
    but just as software engineers moved from
    reusable objects in source code to reusable
    software components, so should our field.
  • Hence, the term Learning Component

17
What is a learning component?
  • Interaction with components should be possible
    only through well-defined interfaces not
    implementation code
  • Components should be encapsulated to provide
    separation from their environment and other
    components. This principle is critical to enable
    reuse.
  • Components must be part of a specified component
    architecture and so will conform to a standard
    such as COM, Enterprise JavaBeans, or CORBA. If
    the component architecture rules are obeyed,
    components may take advantage of built-in
    features and services
  • Components should be designed to allow for
    customization and assembly by non-programmers

18
Instructional Interfaces
  • This is really where such flexible assets could
    become exciting
  • Imagine SCOs representing an instructional
    context into which assets can be placed.
  • If the asset implements an agreed upon interface,
    the SCO serves as a sort of instructional
    template (or shell) designed to facilitate the
    learners acquisition of a particular skill or
    knowledge.

19
What is an interface?
  • Merriam Webster the place at which independent
    and often unrelated systems meet and act on or
    communicate with each other

20
Key point of Interfaces
  • Key point is that the interface and the
    implementation are separate at least in
    software. This is not entirely the case with
    many physical systems such as Legos, but there is
    still a logical separation.

21
Example Instructional Interface
  • An interface is not a constituent part of a
    component, but serves as a contract between a
    component and its clients. An interface
    specifies the services a client may request from
    a component the component must provide an
    implementation of these services (Weinreich and
    Sametinger, 2001).
  • public interface LearningComponent
  • void setName(String title)
  • String getName()
  • void setDescription(String desc)
  • String getDescription()
  • void setFunction(String func)
  • String getFunction()
  • List getChildren()
  • Object getParent()

22
What does it mean to implement an interface?
  • It means that component developers can choose how
    a particular component or program delivers on the
    contract that the interface represents.
  • Too technical for instructional technology? If
    so, the Open Knowledge Initiative would be on the
    wrong track.
  • Besides, if you have SCOs you are already dealing
    with having components implement interfaces. In
    SCORMs case, the primary concern is a JavaScript
    interface.
  • It provides a good but technical balance between
    freedom of wide-open implementation and rules
    that would be too constraining

23
What could Learning Components do?
  • Entity, Activity, and Process components could
    capture XML encoded data based upon a particular
    theory (David Merrills)
  • Invisible components could encapsulate the
    instructional algorithms behind strategies such
    as Identify, Execute, Interpret, Classify,
    Transfer, etc.
  • The components would adhere to a component
    architecture and therefore leverage all of the
    other components out there such as GUI, data
    processing, and other components.
  • Components would be interoperable by implementing
    agreed upon interfaces

24
Example component and context
  • The only visible instructional components here
    are the context component and the SVG capable
    Entity.
  • Invisible Identify strategy component with
    customizer is also there.

25
Extending SCOs both directions
  • The details of Assets encoded as XML could be
    known
  • Assets, SCOs, and their containers could
    implement instructionally useful interfaces
  • The interfaces could be serving as the sort of
    independent yet integrated systems or layers as
    per Gibbons ideas

SVG
SVG
SVG
26
Summary
  • Interfaces rule ignore them at your own risk
  • The ability to create components that implement
    instructional interfaces will increase the more
    we learn and practice from software engineering
  • The learning components described here will
    require real programming language support both
    at design time and delivery
  • I dont believe SCORM gets in the way of this.
    Indeed, it still provides the baseline
    interoperability you would expect but may need to
    be extended to accommodate emerging instructional
    software interfaces.
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