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Educational Research and Technology

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If I Had a Million Dollars...?! Suppose I'm the superintendent of a school district and I have $1,000,000 (or ... Effect theatrical motion pictures had on children. ... – PowerPoint PPT presentation

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Title: Educational Research and Technology


1
Educational Research and Technology
  • A look into learning with media.

Trish Wilson TBTE 415 11/12/2007
2
If I Had a Million Dollars?!
  • Suppose Im the superintendent of a school
    district and I have 1,000,000 (or some arbitrary
    amount) of money to spend on technology
  • What should I spend it on???

3
What do I know?
  • I have a good sense of the tools that are out
    there and what schools in the area are doing,
    approaches they are taking, and how theyre set
    up.
  • I know the problems these schools are running
    into, especially not using technology properly.
  • I know that I need to do some research because I
    dont want to follow the same paths as the other
    schools. (..ZZZ)

4
Early Research (/- 1930)
  • There is a lot of early research on film usage.
  • As early as 1912.
  • Serves as the basis of future research and
    research analysis.

5
John Hopkins University
  • First large-scale research experiment
  • Conducted by Karl S. Lashley and John B. Watson.
  • Sought to find out the informational and
    educational effect on the public using motion
    pictures in various campaigns to fight venereal
    disease.
  • Notables
  • Effective with information about VD.
  • One film cannot change attitudes of general
    public.
  • Anticipated that learning varies according to
    audience characteristics and film variable
    treatment.

6
University of Chicago
  • Systematic study of instructional film
    possibilities to determine its potential.
  • Covered 8 school systems with 5,000 students for
    3 years.
  • Notables
  • No support that pictures can be substituted for
    language.
  • Films have definite function determined by
    purpose of instruction.
  • Experience depends on nature of instruction and
    students knowledge of objects therein.
  • Single-concept primary motion/action primary
    subject

7
Yale University Study
  • Chronicles of American Photoplay
  • Designed to show amount of time saved by using
    films, amount of factual info gained by student,
    and student attitudes towards subject.
  • Notables
  • Rare insight
  • Increased learning by 19, participation by 10
    (dependent on teachers interest and emphasis).
  • Average children learned as much as bright
    children.
  • Best when accompanied by good teaching.
  • Economizes teachers time and effort.

8
Payne Fund Study
  • Effect theatrical motion pictures had on
    children.
  • Answer questions in 5 categories information,
    attitudes, emotion, health, conduct.
  • Notables
  • Distinctive techniques
  • Potent children as young as 8 see ½ the facts
    and remember them for a long time.
  • Single exposure could change attitude.
  • Drama stirs emotion.
  • Cant measure influence on ideals (church, home).

9
Ace Project
  • Motion Picture of American Council on Education,
    led by George Zooke and Lorraine Noble, proposing
    the creation of an educational film institute.
  • A great idea in theory, but miserable in
    implementation. (Politics, funding, nature of
    people in general, etc.)
  • Notables
  • Tried to create institution for creating,
    evaluating, and recommending educational
    films/motion pictures.
  • Unique training ground for future ed. Tech.
    teachers.

10
Navy/PSU Research Program
  • Led by R.C Carpenter and was the most extensive
    instructional film study conducted.
  • Used special versions of films for different
    groups of learners and user response system.
  • Notables
  • Both learner and film creation conclusions.
  • Never implemented by the armed forces because of
    separations/differences of research and film
    departments.

11
Navy/PSU Research Program
  • Highlighted Learner Conclusions
  • Well-produced film(s) can be used solely to teach
    certain skills/data.
  • Post-viewing tests will increase learning when
    students are told what to look for.
  • Students will learn more given study guides.
  • Successive showings can increase learning.
  • Looping a film is beneficial in practice/drill
    situations.
  • Effectiveness should be evaluated by tests.
  • Discuss main points to assure no misconceptions.
  • Encourage follow-up activities.

12
Navy/PSU Research Program
  • Highlighted Film Conclusions
  • Angle Show it the way a learner would do it.
  • Rate of development Make sure its slow enough
    for learner to grasp material/concept.
  • Introduction Present relevant info in and intro.
  • Summary Summarize important points.
  • Concentration of ideas Rate of ideas should be
    according to audience.
  • Commentary Dont pack it full of talk.

13
Other Notables
  • Eastman Experiment
  • Carnegie Foundation Study
  • Early Radio Research
  • Nebraska Film Research Program
  • Motion Picture Association of America Studies

14
Fast-forward gtgt Richard Clark
  • Media do not influence learning under any
    conditionsMedia are mere vehicles that deliver
    instruction but do not influence student
    achievement any more than the truck that delivers
    our groceries causes changes in our nutrition
  • Only the content of the vehicle can influence
    achievement.
  • Gains in achievement and/or time can be accounted
    for by uncontrolled effects of instructional
    method and novelty.
  • Should be studying media beliefs and attributes
    about media and necessary characteristics of
    instructional methods.

15
Effects of Instructional Method Novelty
  • Instructional Method/Content Effects
  • Positive effect of media disappears when the same
    instructor produces/teaches the treatments.
  • Content and instruction method need to be
    identical. Need better control of variables.
  • Proof is in meta-analytic evidence not available
    years ago. (Standard deviation, etc.)

16
Effects of Instructional Method Novelty
  • Novelty
  • Newer media effect disappears over time.
  • Each new medium attracts new advocates.
  • We hold technology, especially new technology, in
    high regard and want it to work.
  • Technology industries are billion dollar
    businesses and we question teacher effectiveness.
  • A project lt 4 weeks has a standard deviation of
    .56 in favor of technology. Increase it to 8 or
    more weeks, and it decreases to .2.

17
Time Saving
  • 30 50 reduction in time to complete lessons
    using computer groups.
  • Rival hypothesis is that greater effort was put
    into the instructional design and development of
    the material, which is what accounts for the
    gain.
  • Media is only the vehicle that delivers the
    content.

18
Media Attributes
  • Researchers started studying the attributes of
    media, thinking that they influence the way
    information is processed in learning.
  • Sought to prove
  • Connection between instructional use of media and
    learning.
  • Cultivation of cognitive skills. (Only proved.)
  • Unique, independent variables for instructional
    theories that indicated causal relationships
    between attribute modeling and learning.
  • Same issues as media comparison.

19
Robert B. Kozma
  • Has something to say about that! Refutes Richard
    Clark.
  • Capabilities of a particular medium in
    conjunction with methods that take advantage of
    these capabilities, interact with and influence
    the ways learners represent and process
    information and may result in more or different
    learning when one medium is compared to another
    for certain learner tasks
  • Student works with medium to construct knowledge,
    not result of being delivered.

20
Media
  • Media is defined by its technology, symbol
    systems and processing capabilities.
  • Symbol systems and processing account for
    cognitive effects.
  • Media can be differentiated by their ability to
    use certain symbol systems and processing (i.e
    zooming, search ability, etc.)
  • Symbol systems should be used to analyze media
    because its relevant to the way learners
    represent and process information.
  • Studies illustrate how symbol systems can connect
    mental images to real world in ways that learners
    without having prior knowledge have trouble
    doing. (ZPD)

21
Difference In Learning
  • Distributive Cognition
  • Each learner is different.
  • A medium only makes a difference in learning
    based on how it corresponds to a specific
    learning situation (tasks/learners) and the way
    its used BY the instructional design.
  • Use technology not just for the sake of using it!
    It should provide for something that the
    learners cannot do. (ZPD).

22
If I Had A Million Dollars?!
  • Outfit my school with Sketchboards, media
    software, teacher laptops, student laptops
    (available for additional sign-out), microphones
    and headsets.
  • I would hire content area technology consultants,
    or technology guidance counselors if you will.
  • Create a school repository for technology
    artifacts, tools, etc. created (and a person to
    organize and maintain it).
  • Evaluation program.

23
If I Had A Million Dollars?!
  • Technology Guidance Counselors
  • Trained in educational technology and one or more
    content areas.
  • Ability to learn, research, apply new
    technologies as necessary.
  • Classroom teaching experience or similar
    knowledge.
  • Create content for use by teachers and students.
  • Ability to work with teachers to create an apply
    content.

24
Resources
  • The Evolution of American Educational Technology
    by Paul Saettler
  • Reconsidering Research on Learning from Media by
    Richard E. Clark
  • Learning with Media by Robert Kozma
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