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Bilateral MultiIssue Negotiation

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Title: Bilateral MultiIssue Negotiation


1
Bilateral Multi-Issue Negotiation
  • Speaker Raymund J. Lin, D85725004

2
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5
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6
Negotiation
  • When people are trying to resolve conflicts
    between several parties, they negotiate.
  • single-issue two-party problems
  • multi-issue multi-party

7
Bilateral Multi-Issue Negotiation
  • Multi-issue, two party
  • Multi-issue negotiations are considered
    integrative \citeraiffanegotiationart1982,
    where all parties may find mutually beneficial
    outcomes, i.e., win-win solutions. However, the
    complexity of a multi-issue negotiation increases
    rapidly as the number of issues increases, which
    means that people need more time and rationale in
    handling the negotiation problem.

8
Negotiation Support Systems
  • The development of Negotiation Support Systems
    (NSSs) and negotiating software agents (NSAs)
    have been proved to be able to reduce
    significantly the negotiation time and alleviate
    the negative effects of human cognitive biases
    and limitations \citelomuscionegotiationclassifi
    cation2001 \citesandholmnegotiationcomponent200
    0 \citemaesagent1999 \citeforoughinegotiatio
    nprocess1998.

9
Negotiation Analysis
  • decision analysis
  • game theory
  • Negotiation analysis \citesebeniusNA92 is used
    to generate prescriptive advice to the supported
    party given a descriptive assessment of the
    opposing parties. \citeKerstenmodeling2001

10
Uncertainty
  • Problems can arise if assessment of the opposing
    parties are not available or vague.
  • For one-sided uncertainty, there is a protocol
    where the uninformed agent makes all the offers
    and the informed agent either accepts or rejects
    offers \citevincentbargaining1989.
  • Alternatively the uninformed agent can try to
    model the opponent using a Bayesian network or an
    influence diagram \citevassilevabilateralnegotia
    tion2002.

11
Types of Games
  • Perfect
  • Each information set is a singleton.
  • Certain
  • Nature does not move after any player moves.
  • Symmetric
  • No player has information different from other
    players when he moves, or at the end nodes.
  • Complete
  • Nature does not move first, or her initial move
    is observed by every player.

12
A Game of Incomplete Information
  • The use of the word uncertainty in this paper
    should not be confused with a game of
    uncertainty. We are handling an imperfect,
    asymmetric, incomplete but certain game, where
    there is a two-sided uncertainty about the
    preferences of the opponents who are bargaining.

13
Two-sided Uncertainty
  • The problem of two-sided uncertainty can be
    addressed using recursive modeling
    \citegmyrecursivemodel1995. Nevertheless, for
    complex multi-issue negotiations, it could be
    computationally intractable.

14
Incomplete Information
  • The solution to the bilateral negotiation problem
    of incomplete information is addressed in the
    literature by giving a continuous distribution or
    discrete probabilities over the other agent's
    \emphtype and using Bayesian rule to learn the
    type during the negotiation. The negotiation
    protocol used is sequential alternating protocol
    (SAP) \citerubinsteinperfectequilibrium1982.

15
Sequential Equilibra
  • For single issue negotiation that negotiates on
    price, the type of the other agent is represented
    by its reservation price. These distributions are
    common knowledge. As a result, there is no
    subgame-perfect equilibrium, which requires that
    the predicted solution to a game be a Nash
    equilibrium in every subgame. Rubinstein analyzed
    it using a stronger equilibrium concept of
    sequential equilibra \citerubinsteinperfectequil
    ibrium1982.

16
Sequential Equilibra cont.
  • It requires that each uncertain player's belief
    be specified given every possible history, and
    Bayes rules are used to make beliefs consistent.
    However, if the other agent's behavior deviates
    from the equilibrium path, an update problem may
    occur since non-equilibrium paths are assigned
    zero probability.
  • This may result in incentives for agents to
    deviate from the equilibrium, so as to increase
    the number of possible outcomes
    \citefaratinautomatednegotiation2000.

17
Analysis Difficulties
  • Derivation from equilibrium behavior cannot be
    ruled out in games via SAP with two-sided
    uncertainty. The situation could be worse for
    multi-issue negotiation, since types of agents
    increase dramatically as the number of issues
    increases. Besides, in a multi-issue negotiation,
    it is not necessarily true that the agreement
    that is worst for one agent is best for another,
    or vise versa. This makes the analysis of the
    intentions of each offer proposed by the opponent
    significantly more difficult.

18
Random Selection Process ?
  • In the decision making behaviors of human, people
    rely on random selection processes, such as
    flipping a coin, to handle a decision that
    involves too much uncertainty and subsequently it
    becomes difficult for them to rationally judge a
    decision. However, considering the problem of
    computation complexity, the question resides in
    the possibility for agents participating in a
    multi-issue negotiation with two-sided
    uncertainty to simply flip a coin to decide on
    every issue.

19
A Mediation Game
  • As commented in \citeraiffanegotiationart1982,
    it is neither feasible nor logical to do so.
    Flipping a coin on every issue will not generate
    mutually beneficial outcomes. We propose a
    mediation protocol that is based the Single
    Negotiation Text (SNT) device suggested by Roger
    Fisher \citefishermediation1978. This protocol
    presents a deal construction game to both
    protagonists, where they actively participate in
    this construction process to find a mutually
    beneficial agreement.

20
A Scenario
  • let us say that there are two companies A and B,
    which have control over different resources, such
    that they do same jobs with different costs.
    There is a case that some customer would like to
    have his tasks being done with the price of m
    dollars. A and B discover that if one of them is
    going to do the tasks alone, the profit is almost
    zero (equal bargaining power). On the contrary,
    if they can negotiate a plan of task sharing, the
    profit can increase. However, how they can divide
    the set of tasks and the money at the same time
    fairly without disclosing too much confidential
    information, given that they may have to compete
    with each other in another case, becomes the main
    challenge.

21
Assumptions
  • Expected Utility Maximizer
  • One-off Negotiation
  • Asymmetric Abilities
  • Inter-independent Issues
  • Two-sided Uncertainty
  • Inter-agent Comparison of Utility

22
Single Negotiation Text
  • A mediation device suggested by Roger Fisher
    \citefishermediation1978.
  • During the negotiation, the mediator firstly
    devised and proposed a deal (SNT-1) for the
    consideration of the two protagonists.
  • The mediator is not trying to push the first
    proposal, but that it is meant to serve as an
    initial, single negotiating text---a text to be
    criticized by both sides and then modified in an
    iterative manner. Modifications to the SNT-1 will
    be made by the mediator based on the criticisms
    of the two sides.

23
Fairness
  • The SNT technique is to be used as a means of
    focusing the attention of both sides on the same
    composite text. The important thing is that this
    process appear to be fair to both sides, not
    divisive.

24
SNT-1
  • SNT-1 can be generated by locating a converging
    point from a dance of packages (see
    Figure\reffigju) or a focal point (for
    example, the mid-value on each continuous
    factor). When trying to generate the SNT-1, both
    agents must know that they are not haggling about
    a final contract, but a starting point for the
    pursuit of joint gains.

25
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26
Iteration
  • After the SNT-1 has been located, both
    protagonists then try to improve it
    simultaneously or by taking turns.
  • The mediator will take both protagonists'
    criticisms or suggestions into consideration, and
    generate a new version of SNT for further
    revisions. This process continues until all the
    issues are settled.

27
The Challenge
  • The SNT technique had been applied by U.S. on the
    mediation of Egyptian-Israeli conflict in early
    1977, known as Camp David Negotiations. Part of
    the story can be found in \citeraiffanegotiation
    art1982.
  • The challenge of SNT, as noted by Raffia, is How
    can we devise negotiating processes that will
    encourage more honest revelations and less
    strategic behavior?

28
Def deal
  • A deal D is represented by a binary string in A's
    view
  • h b1,b2,,bni h c1,c2,,cp,r1,r2, ,rqi
  • ci represents a bit that will result in negative
    utility (cost) for A when false (ci 0), while
    ri is a bit that will generate positive utility
    (revenue) for A when true (ci 1).

29
Def deal cont.
  • The money earned is mapped to the ri bits. Each
    ri represents a bag of money used for exchange.
    As suggested in citep. 216raiffanegotiationart
    1982, the issues to be negotiated should be in
    comparable magnitude of importance, so that
    protagonists might then agree to resolve each
    issue separately by the toss of a coin. Therefore
    we let the amount of a bag of money be

30
Def profits
  • The total cost (TC) and total revenue (TR) of a
    deal D is
  • TCA(D)?1 j p CostA(cj) (1-cj).
  • TRA(D)?1 j q RevenueA(rj) rj.
  • TCB(D)?1 j p CostB(cj) (cj).
  • TRB(D)?1 j q RevenueB(rj) (1-rj).
  • The profit gained is
  • Profiti(D) TRi(D) - TCi(D).
  • For each agent, a rational deal D must satisfy
    Profit(D) gt 0.

31
Def utility
  • The utility of a deal D is
  • Utilityi(D) Profiti(D) ?1 j p Costi(cj).
  • The utility generated by a set of bits OCR,
    where C is a set of cost bits and R is a set of
    revenue bits, is

32
Game
  • Players two players in our scenario
  • Actions
  • Information
  • Strategies
  • Payoff
  • Outcome
  • Equilibrium

33
Sequtial Match
34
Fairness Constructiveness
  • This mediation process can produce a fair and
    constructive outcome if both agents do choose
    their preferred bits sequentially.
  • For a fair outcome, we mean that each agent will
    have a probability 0.5 of getting the utility
    from a bit if they are faced with a direct
    conflict. Otherwise, they can trade their less
    preferred bits for more preferred bits to get a
    constructive outcome, which means that both
    agents get higher final utility than flipping a
    coin on every bit.

35
Strategic Move
  • However, an agent can strategically choose a less
    preferred bit firstly to increase its final
    utility.

36
The DOT Strategy
  • We named it the Delay of Trades (DOT) strategy.
    (4-DOT, 3-DOT)

37
3-DOT
  • 4-DOT
  • O2(Conflict ? Win) xg. O3(Conflict ? Lose)
  • 3-DOT
  • O2(Lose ? Conflict) xg. O3(Conflict ? Lose)

38
Note
  • In the DOT abstraction, when we say U(O1)
    U(O2), we mean that
  • For Every bit bj 2 O1 and every bit bk 2 O2
  • U(bj) U(bk)
  • Also
  • (O1) (O2)

39
Utility Gain in the DOT Strategy
  • 4-DOT
  • From
  • To
  • Gain

40
Utility Gain in the DOT Strategy
  • 3-DOT
  • From
  • To
  • Gain

41
Success Condition of DOT
  • For A to success
  • A must know Bs utility function
  • B must report his preference honestly
  • (B does not know As utility function)

42
The Mediation Protocol
43
The Binary Match Game
  • Since A and B may partially agree on the some of
    the issues, some part (bits) in SNT-2 will be
    fixed, which means that these bits can not be
    further modified in the next stage. A and B then
    concentrate on the resolution of the remaining
    issues until all issues are settled.

44
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45
Trades
  • The bits bi and bj (iltgt j) is said to be traded
    if one of them is assigned a value 1 (in A's
    favor) and the other is assigned a value 0 (in
    B's favor).
  • A good trade occurs when a less preferred bit is
    traded for a more preferred bit from both agents'
    view. On the contrary, a bad trade may occur when
    a more preferred bit is traded for a less
    preferred.
  • If a trade is beneficial to only one of them, but
    indifferent to the other, we call it a
    single-interest trade.

46
Negotiation Strategy
  • A negotiation strategy is a function from the
    history of the negotiation to the current action
    (bits relocation) that is consistent with the
    mediation protocol.

47
The BH Strategy
  • Since the SNT-1 is randomly traded, it is fair
    but not constructive. A and B may have different
    ideas on how the 1-bits and 0-bits should be
    relocated.
  • According to A's utility function, there exists a
    better half ?½?, such that (?)d(?)/2e and 8
    bi2?, 8 bj2bar?, UA(bi)gtUA(bj). If A generates
    SNT(A,t) by relocating 1-bits in SNT-t to the
    better half ?, we say that A is using the BH
    (better half) strategy.

48
Further Trades
  • If both agents use the BH strategy to relocate
    the 1-bits and 0-bits in SNT-t, some good trades
    may be found.
  • To encourage further trades, the conflicting bits
    (those not yet grayed) are separated into two
    divisions ? (better half) and ? (lesser half),
    marked as B and L in Figure.
  • Now both ? and ? are treated as sets of
    conflicting bits to be resolved separately
    (enforcing trades within each division).

49
Final Match
  • When there are two bits left in SNT-t, both
    agents must submit their preferences over the
    combinations of h 1,0i and h 0,1i. If they agree
    on the same combination, the mediation is done.
    Otherwise, the mediator must flip a coin to
    decide that which combination is selected. We
    named this mediation protocol the Match-Game
    Mediation (MGM) Protocol.

50
Pareto Optimal
  • We say that a deal D dominates D0, and write DĂ‚
    D0, if and only if (UtilityA(D),
    UtilityB(D))Ă€(UtilityA(D0), UtilityB(D0)) (it is
    better for at least one agent and not worse for
    the other).
  • A deal D is called pareto optimal if there does
    not exist another deal D0 such that D0Ă‚ D.

51
Preference Indifference
  • If both agents use the BH strategy, and the
    information of preference indifference is
    disclosed, then both good trades and
    single-interested trades can be discovered by the
    proposed mediation protocol, since the MGM
    protocol exhaustively searches all possible
    trades utilizing the concept of divide and
    conquer. Therefore, the mediation result is
    pareto optimal.

52
The DOT strategy in MGM
53
Strategic Behavior in MGM
  • The DOT strategy will generate higher utility if
    O1 can be successfully traded for O2 and O3 can
    be successfully traded for O4 at the same time.
    In case 1, if B wants to use the DOT strategy, it
    must strategically cause a conflict in the first
    match by reporting that O4 is not in his better
    half.

54
Causing a Conflict
  • There are two ways of causing a conflict
  • Causing a full conflict B reports that its
    better half and A's are the same. B can
    strategically do so to delay the trades of bits
    till the second round.
  • Causing a partial conflict In case 1, B can
    report that its better half does not include O4
    (but include O2), then O1 is traded for O2.

55
Beneficial Strategic Behaviors
  • In case 1, if B strategically cause a full
    conflict, O1 will be in the ? division of the
    next SNT, while O2 is in the ? division. We know
    that trades are only allowed within each
    division, but not across divisions. This
    strategic behavior does not benefit B. The same
    rationale forbids the strategic bahvior of
    causing a full conflict in case 3. But B can
    benefit from causing a full conflict in case 2.
  • B can benefit from causing a partial conflict in
    case 1 and case 3.

56
Nash Equilibrium
  • A negotiation strategy s will be in equilibrium
    if the following condition holds under the
    assumption that A uses s, B prefer s to any other
    strategy.

57
Case 1
  • We assume K(E) µ E µ P(E)
  • KA(UA), KB(UB), KA(KB(UA)) and KB(KA(UB)) is
    common knowledge.
  • Then BH strategy is in equilibrium.

58
Case 1 Proof
  • Assume that A uses the BH strategy. If B also
    uses the BH strategy, the utility gained is the
    sum of the utility gained from good trades. Let
    Og denotes the bits that are traded, and Oc
    denotes the bits that cause conflicts. The deal
    is DOg Oc. Let BH(Og) denotes the bits in Og
    that are also in the better half, and LH(Og)
    denotes the bits in Og that are also in the
    lesser half.
  • If a trade occurs, the 0-bit is in BH(Og) and the
    1-bit is in LH(Og), since B has relocated all the
    0-bits to the better half. Therefore, that trade
    is a good trade.
  • The utility gained in this stage is
    U(BF(Og))-(U(Og)/2).

59
Case 1 Proof
  • Let ? denotes the average utility if both agents
    flip a coin to decide on every issue.
  • The expected utility in the end of the mediation
    if equal to or greater than
  • ? U(BF(Og))-(U(Og)/2), denoted as ?z.

60
Case 1 Proof
  • If B does not use the BH strategy, there is a
    0-bit at the position bj that is not relocated to
    the position bi in the better half. It makes
  • a good trade becomes a conflict or
  • creates a smaller good trade
  • A good trade becomes a conflict when some lesser
    bit can be traded for the bi but now a conflict
    occurs at the bi. A smaller good trade is
    resulted from the successfully trading of some
    lesser bit for bj. But since U(bi) gt U(bj), a
    better trade is missed. In Theorem thmHMGM, it
    is proved that a delay of good trade is not
    possible, so that the benefits of trading some
    lesser bit for bi is lost forever. Note that
    there will not be a bad trade since A uses the BH
    strategy.

61
Case 2
  • KA(UA), KB(UB), KB(UA) and KA(UB) is common
    knowledge.
  • Nash solution D arg max UA(D)XUB(D)

62
Case 3
  • KA(UA) and KB(UB) are common knowledge.
  • For A (BHDOT)
  • KA(UB) and KA(KB(UA)) ? DOT
  • KA(UB) and KA(KB(UA)) ? DOT (Signaling)
  • KA(UB) and PA(KB(UA)) ? DOT
  • KA(UB) ? BH

63
Proof
  • No matter what As or Bs private knowledge is,
    As best strategy is
  • BHDOT.
  • BHDOT is dominant strategy eq.

64
Information Disclosed
  • Minimun preference information.
  • For A,
  • Knowledge of KA(UB) is not disclosed.

65
Bargaining Power
  • The design objective of the proposed mediation
    protocol is to provide a fair and constructive
    conflict-resolution mechanism between two agents
    assuming that they have same bargaining power.
    This assumption seems to limit the applications
    of our mediation mechanism at first, but we find
    that actually most negotiation cases occur when
    both negotiating players are having same
    bargaining power. This is because that if one of
    the players has greater bargaining power, he can
    force the other player to concede in the
    negotiation.

66
Bargaining Power (cont.)
  • citerubinsteinperfectequilibrium1982,fatimatime
    constraints2002 showed that the stronger player
    will claim all the pie while the weaker player
    gets almost nothing.
  • In our scenario, both agents are competing the
    same case from the same customer. Therefore, they
    should have a same deadline. However, if one of
    them has lower costs of performing all the tasks
    in the case, it is considered stronger than the
    one with higher costs. The stronger agent does
    not need to negotiate with the weaker agent since
    there is no doubt that it will win the case.

67
Forming Coalitions
  • There has been a significant amount of work in
    game theory and multi-agent systems field in the
    area of coalition formation. However, as
    commented by Banerje \citebanerjepartners2002,
    almost all of them ignores the issues of how the
    coalitions generate their revenues or the nature
    of the problem solving adopted by individual
    agents after they form a coalition. This paper,
    on the other hand, addresses the problem of how
    the tasks and the money can be redistributed
    fairly and constructively when (or after) forming
    a coalition.

68
Related Work
  • Although various approaches \citezhenglearning19
    97,carmellearningmodels1996,gmyrecursivemodel199
    5 of modeling the opponent in the negotiation
    have been proposed in game theory and distributed
    artificial intelligence (DAI), they cannot
    produce a mutually beneficial negotiation outcome
    in a one-off multi-issue negotiation.

69
Related Work (cont.)
  • Some research therefore gives up the idea of
    modeling the opponent, but try to make an offer
    similar to the opponent's directly
    \citefaratinsimilarity2002,linfixedpie2002,
    so as to approximate the opponent's preference
    structure and generate a mutually beneficial
    outcome. However, these mechanisms cannot satisfy
    the requirement of game theoretic rationality,
    since there are no rational strategies in making
    concessions in a negotiation with two-sided
    uncertainty.

70
Conclusion
  • We believe that the idea of creating a fair and
    constructive mediation game to resolve the
    conflicts in a multi-issue negotiation may point
    out another possible research direction.
  • The mediator in this game does not necessarily
    exist, because the mediation process is fair and
    can be verified by both agents. Nevertheless,
    some fair random selection service is required to
    simulate a fair coin.

71
Future Work
  • Multi-lateral Multi-Issue Negotiation
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