Title: Dennis Cosgrove Caitlin Kelleher Randy Pausch Madeleine Pitsch Don Slater Gabe Yu Carnegie Mellon Un
1Dennis CosgroveCaitlin Kelleher Randy Pausch
Madeleine PitschDon SlaterGabe
YuCarnegie Mellon University Wanda Dann
Ithaca CollegeSteve Cooper- St. Josephs
University
The Alice Tea Party
For more information
This talk was presented at ACM SIGCSE 2007, March
9, 2007 in Cincinnati
www.alice.org
www.aliceprogramming.net
2Thanks to Prentice Hall
- For paying for this party!
3Our Tea Party Agenda
- The Current Alice v2.0
- Why the world needs something like Alice
- Brief Demonstration
- Examples of how to teach with Alice
- Sneak Peak at Alice v3.0
- Caitlin Kellehers work on Storytelling
- Our first public demonstration!
- real Java
- Professional-quality 3D characters and animations
4The Shrinking CS Pool
Median Per Dept.
Total
- http//www.cra.org/CRN/articles/march06/vegso.html
5(No Transcript)
6(No Transcript)
7(No Transcript)
8(No Transcript)
9Bureau of Labor Hecker, D. Occupational
employment projections to 2014. Monthly Labor
Review. November 2005.
10Something drastic needs to be done.Alice is our
focus, but were happy to hear about other ideas.
But do SOMETHING!
11The Alice System (www.alice.org)
- Allows students to learn computer programming
more easily - Drag-and-Drop editor for creating programs
- Programs are 3D movies or games
- Alice has been formally shown to improve learning
and retention - Alice is highly motivating for students
- Provided free (open source) by Carnegie Mellon
- Runs on
12(No Transcript)
13Demo of Alice v2.0
- How many people here have taught w/Alice?
14Demo of Alice v2.0
- How many have seen an Alice demo?
15Live Demo of Alice v2.0
16(No Transcript)
17Alice has always been free.Alice will always
continue to be free.
18Pedagogically Why Alice Works
- No syntax-based frustration
- Data is visible changes are animated you can
see what is happening - Highly motivating
19Objects are suddenly obvious
- Makes objects something students can see and
relate to
20Support Help Online Forums at www.alice.org
21Support Help In-system Tutorials
22Instructional Materials
- www.aliceprogramming.net
- syllabi/calendars
- lectures
- labs
- assignments
- sample worlds (programs)
- sample exams
- sample projects
Steve Cooper
23www.aliceprogramming.net
- Web pages
- a live demo was done here of the resources
available at - www.aliceprogramming.net
Steve Cooper
24Sample Lesson Rolling a ball
- We want a realistic motion rather than a slide.
- The ball must simultaneously move and roll.
Design
realisticRoll Do together move ball forward 1
meter, as seen by the ground turn ball forward
? revolutions
Wanda Dann
25Number of revolutions
- The number of revolutions depends on the size of
the ball.
Wanda Dann
26A function
- The number of revolutions can be computed using
- distance/(P diameter)
- Two values are needed
- the balls diameter
- the ball object has a built-in width function
- the distance the ball is to travel
- can be sent to the function using a parameter
Wanda Dann
27Coding the function
Two values are needed.
Wanda Dann
28How Alice is being used
- In pre-CS1 or programming logic
- course for majors and students considering a
computing major - As conceptual introduction in CS1
- Introduction to programming course
- non-majors
- attract students to become majors
- Computer literacy
- problem-solving, algorithmic thinking component
- Pre-AP in high schools
Wanda Dann
29Summer 2007 Workshops
- Alice
- May 30-31 NCC, Garden City, NY
- July 16-22 Carnegie Mellon University,
- Pittsburgh, PA
- August 8-10 CSU-Domingues Hills, Carson, CA
- Alice and Media Computation
- July 26-28 Roger Williams University,
- Bristol, RI
- August 1-3 Georgia Tech, Atlanta, GA
- To enroll, visit www.aliceprogramming.net
Don Slater
30Textbook
Developed over 5 year period in conjunction with
the software.
31Textbook
Developed over 5 year period in conjunction with
the software. Goal 5,000 copies in first
year Printed To Date 23,0000 copies
32Brief Edition
- In response to market requests
- 160 vs. 375 pages
- Intended to be used for
- 2-3 weeks in literacy courses
- 2 weeks of CS1, followed by a java text
33Other texts based on Alice are appearing
34To those who object
35To those who object
36To those who object
37- ObjectionAlice is just some fringe thing. It
will go away soon.
38A lot of colleges are using Alice
- How many is a lot?
- Lower bound 243 are teaching with PH texts
- There are roughly 3,000 U.S. colleges
- 8 of US colleges are teaching with Alice/PH
books - Many others are teaching with other or no texts
- Many High Schools are using for pre-AP or AP
- http//www.utexas.edu/world/univ/ says 3,176
39Last 12 months, at www.alice.org
- 3.5 million page views
- 528,000 unique visitors
- 158,000 IP addresses performed 440,540 downloads
of the system. - (this excludes CD/textbook distribution)
40- ObjectionAlice makes for a slick demo, but
doesnt really teach anything.
41Alice helps at-risk CS majors
42Alice helps at-risk CS majors
M. Moskal, D. Lurie, and S. Cooper, Evaluating
the Effectiveness of a New Instructional
Approach. In Proceedings of 2004 SIGCSE
Conference, (Norfolk, VA).
43- ObjectionAlice is just a toy. Its not real
programming.
44Other Things Ive Heard Called Toys
- Calculators
- Karel
- Logo
- The Macintosh (real men dont use mice)
- Pascal
- The WWW
Toy vs. Real Programming, which is
45Alice is real coding
46- ObjectionOkay, Alice is better. But Im too
lazy to change how I teach.
47- Cant help you with that one.
48Frame the debate what are we going to be doing
in our department?
Median Per Dept.
Total
- http//www.cra.org/CRN/articles/march06/vegso.html
49Were never doneAlice is a research project
- Recent Ph.D. dissertation found some big insights
on student motivation, which are driving design
of Alice v3.0. - Work done with middle school girls (solve the
harder problem), but many lessons broadly
applicable. - Caitlin Kelleher
50Storytelling Alice
Caitlin Kelleher
51No matter how easy something is, people still
need a reason to want to do it.
Caitlin Kelleher
52Approach
Present programming as a means to the end of
storytelling.
Caitlin Kelleher
53Changes to Alice
- Enable students to create the stories they
envision - high-level animations
- multiple scenes
- Provide characters and custom animations that
help spark story - Caricatured characters
- Animations that require explanation.
Hero or Villain
Authority Figure
Caitlin Kelleher
54Live Demo of Storytelling Alice
Caitlin Kelleher
55People are more important than objects
students very rarely animate things.
In Storytelling Alice, humanoids and other
non-bipedal characters are a different type and
have different methods than non-living things.
Caitlin Kelleher
56What people can do
- Storytelling Alice
- Say, think
- Walk to, Walk offscreen
- Walk
- Sit On
- Lie on
- Kneel
- Fall Down
- Stand Up
- Straighten
- Look at
- Look
- Turn to face, Turn away from
- Turn
- Touch
- Keep Touching
- Generic Alice
- Move
- Turn
- Roll
- Resize
- Play Sound
- Move to
- Move toward, Move away from
- Orient to
- Turn to Face, point at
- Set point of view to
- Set Pose
- Stand up
- Move at speed, turn at speed, roll at speed
- Constrain to face, Constrain to point at
Caitlin Kelleher
57Character actions often motivate use of
programming constructs like loops, methods and
parameters
Caitlin Kelleher
58touch and keep touching enable creation of
generalizable motions
59Evaluation with Girls Scouts
But we believe the approach works for both
genders and all ages. Formative 250
users Summative 88 users
Caitlin Kelleher
60Three Activities in Alice
2 Editing Programs
1 Scene Layout
3 Running Programs
Caitlin Kelleher
61Users of Storytelling Alice spend 42 more time
programming
pp
62Storytelling Alice motivates the reluctant
programmers
63Users of the storytelling version show more
evidence of engagement/motivation
p Caitlin Kelleher
64The Future Alice v3.0
- Been in development for almost a year will
release in 2008. - Goal Alice as the system to teach introductory
programming. - Driven by Caitlin Kellehers findings about
storytelling - Students are motivated to make movies (or
videogames) - Real Java
- Alice v3.0 is a Java IDE, based on eclipse
- Your students will see real Java (if you choose)
- Drag Drop or type - its up to you!
- Insanely high production values as good as real
video games - We are developing a textbook along with the
system - Just as we did with Alice v2.0
- Wanda Dann, Steve Cooper, Randy Pausch and Don
Slater
65Production values as good as real video
games??? This is what I couldnt tell you
about at last years Tea Party
66Best Selling PC Games of all time
- The Sims (16 million)
- Myst (9 million)
- Starcraft (9 million)
- Half-Life (8 million)
- Age of Empires II (7 million)
- World of Warcraft (5 million)
- The Sims 2 (4.5 million)
- Diablo II (4 million)
- Doom (3 million)
- Half-Life 2 (3 million)
- StarCraft Brood War (3 million)
- Warcraft II (3 million)
- Warcraft III (3 million)
- Age of Empires (3 million)
- Diablo (2.5 million)
- Civilization III (2.5 million)
- Quake (1.8 million)
- Battlefield 1942 (1.5 million)
- Civilization IV (1.2 million)
67Electronic Arts (EA)
- Worlds largest video game company
- EA has given us 300,000 and permission to use
the characters and animations from The SimsTM 2
in Alice v3.0 - We graciously thank them.
- EA is doing this because they care about getting
more students, especially girls/women, interested
in computing.
From the EA foundation
68Best Selling PC Games of all time
- The Sims (16 million)
- Myst (9 million)
- Starcraft (9 million)
- Half-Life (8 million)
- Age of Empires II (7 million)
- World of Warcraft (5 million)
- The Sims 2 (4.5 million)
- Diablo II (4 million)
- Doom (3 million)
- Half-Life 2 (3 million)
- StarCraft Brood War (3 million)
- Warcraft II (3 million)
- Warcraft III (3 million)
- Age of Empires (3 million)
- Diablo (2.5 million)
- Civilization III (2.5 million)
- Quake (1.8 million)
- Battlefield 1942 (1.5 million)
- Civilization IV (1.2 million)
And the Sims has more female than male players!
69Production Values Matter
70Production Values Matter
71The First Public Demo ofAlice v3.0 with the
SimsTM!
This scene was rendered in Alice v3.0
72Setting expectations
- Our first demo this is an early proof of
concept. - Alice v3.0 is still in early phase development,
and will not be publicly available until 2008 - Our goals for this demo
- Prove that this is not vaporware
- Show you Alice v3.0 is really Java code
- Prove that we are using the SimsTM assets
73- Live demo of Alice v3.0 with the Sims
74Many (fun!) challenges
- The objected-oriented model and semantics
- classes, inheritance, overriding, polymorphism,
etc. - semantically, Alice v3.0 is Java
- how we express via UI and textbook is a wonderful
challenge - 3D objects (people) as objects is still the huge
win of Alice - Transition from Drag-and-Drop to Typing
- Training wheels that slowly fade away
- Visibility of Data
- variable is a term for invisible data
- Developing Custom Curricula
- from the user/teaching community
- we expect more of this, since its Java at the
bottom - DoTogether
- Still there, but a little ugly when you see the
Java code
75Thanks to our Sponsors
Alice is a well supported project, and isnt
going away
76Dennis CosgroveCaitlin KelleherRandy Pausch
Madeleine PitschDon SlaterGabe
YuCarnegie Mellon University Wanda Dann
Ithaca CollegeSteve Cooper- St. Josephs
University
Questions?
www.alice.org
www.aliceprogramming.net