Title: Creating A Vision for the High School of Tomorrow
1Creating A Vision for the High School of Tomorrow
2What Am I Going To Do?
- Talk about visions
- Frame the vision building process
- Make some process suggestions
- Q A
3Visions are
- Descriptions of what success looks like
- Statements of shared principles
- Persistent themes
- Statements of what you/we stand for (shared
values)
4Visions May Include
5Visions Create for Individuals and Organizations
. . .
- Sense of Direction
- Purpose
- Satisfaction
- Self Actualization
6Visions Empower
7Visions . . .
- Stretch us
- Help us see what we have not
- Pull us
- Help people do
- Things differently
- More
- Rationality
- Makes sense
- Help us enjoy being stretched, pulled and rational
8Opening Windows . . .
- Comfort the afflicted afflict the comforted
- Questions more important than answers
- Answers are in the struggle
- Turn up the heat
9What does opening windows look like?
- Sense of the need
- Knowledge that there is a better way
- Openness to new ideas/ways
- Receptivity to new behaviors
10Visions
- Not the content thats important. Its having
one! - Its not what visions are, its what they do
- Always developmental
- Must be public
- No results within
11Creating Change . . .
- Create a clear and compelling vision
- Create model of schooling . . .
- Create process of innovations and improvement
- Create community around the school
12. . . CREATE
13- High Schools arent what they used to be!
14- 1920s steam engine
- 1990s search engine
- . . . Did we get schooling so right?
15- URGENCY
- If we snooze, we will lose.
16Systems Theory 1
- Systems designed for purpose
- Systems do what they are designed to do
- Systems will only do what they are designed to do
17Systems Theory 2
- Nobody gets to make change against nothing
- What you want to do is up against something that
is already in place
18Systems Theory 3
- Systems Change . . .
- requires getting down to the organizations
pathology
19Systems Theory 4
- Traditional organizations tend to pull
responsibility up - . . . Take responsibility away from those who
should have it
20K 1 2 3 4 5 6 7 8 9 10 11
12
- Linear
- Sequential
- Time defined (13 years)
21SCHOOLING
ORGANIZATION/ GOVERNANCE
TIME
CURRICULUM
22Time determines . . .
23TIME
- Design flaw?
- Prison walls?
- Fatal flaw?
24- ACHIEVEMENT
- f (time money curriculum)
25Results . . . Never better
- Top ACT scores
- NAEP Top 10
- Proficiencies at 80
26The Rest of the Story
- Top 1/3 never better
- Middle 1/3 flat-lined
- Bottom 1/3 never as bad off
27The Rest of the Story
- College-Going rate declined
- 1990 72 ()
- 2000 60 (-)
28Challenging Demographics
- Could capsize the system
- 90,000 high school kids
- 13,000 Hispanic/Latino/ELL
- 35,000 poor
- 10,000 with disabilities
- 10,000 are mobile
- 25,000 minorities
29What are the fundamental principles we will begin
with?
- Can system do better?
- Is system for all kids?
- A high school education is for?
- ______________?
- ______________?
- ______________?
30K 12
- Maxed out?
- Dump it?
- Re-energize it?
- Create new capacity?
31How to re-energize it or create new capacity
- Connect to sources
- Connect to customers and outcomes
32Connections create new systems
Transitions
33Transitions
34Connections create new systems
Transitions
35- Think outside the box?
- Think outside the box
- Create new box to think inside of
36SCHOOLING
ORGANIZATION/ GOVERNANCE
TIME
CURRICULUM
37 38CORE VALUES
EDUCATION
OPPORTUNITIES
OUTCOMES
PROGRESS BY DEMONSTRATION
39CORE VALUES
EDUCATION
OPPORTUNITIES
OUTCOMES
PROGRESS BY DEMONSTRATION
40OUTCOMES
- Standards
- 21st Century Learning Skills
- 21st Century Content
- I/CT skills
- Authentic tasks
41OUTCOMES
- 21st Century Learning Skills (continued)
- Global literacies
- Global context
- Embedded assessment
- Learning, Earning Living
42CORE VALUES
EDUCATION
OPPORTUNITIES
OUTCOMES
PROGRESS BY DEMONSTRATION
43CORE VALUES
EDUCATION
OPPORTUNITIES
OUTCOMES
PROGRESS BY DEMONSTRATION
44OPPORTUNITIES (To Learn)
45Variables
- Time
-
- Curriculum
- Instructional Strategies
46Three Rs
- Relevance
- Rigor
- Relationships
47Three Cs
- Curriculum
- Culture
- Coherence
48Matrix Thinking
49Matrix Thinking
50Matrix Thinking
51Matrix Thinking
52Matrix Thinking
53Matrix Thinking
54Or
Rigor
Relevance
Curriculum
Relationships
Coherence
Culture
Culture
55Process . . .
- Conversations change people
- learning communities
- This is Adaptive, not technical work
- Reinvent the wheel (over over over)
- Design work
- Hold self in struggle
- Work requires eagles
- . . . no hunting zones
- Go slow to go fast
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