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Creating A Vision for the High School of Tomorrow

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Rigor. Relationships. Three C's. Curriculum. Culture. Coherence 'Matrix Thinking' Relevance ' ... Rigor. Relevance. Culture. Culture. Curriculum. Coherence ... – PowerPoint PPT presentation

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Title: Creating A Vision for the High School of Tomorrow


1
Creating A Vision for the High School of Tomorrow
  • March 2006

2
What Am I Going To Do?
  • Talk about visions
  • Frame the vision building process
  • Make some process suggestions
  • Q A

3
Visions are
  • Descriptions of what success looks like
  • Statements of shared principles
  • Persistent themes
  • Statements of what you/we stand for (shared
    values)

4
Visions May Include
5
Visions Create for Individuals and Organizations
. . .
  • Sense of Direction
  • Purpose
  • Satisfaction
  • Self Actualization

6
Visions Empower
  • People
  • Right things

7
Visions . . .
  • Stretch us
  • Help us see what we have not
  • Pull us
  • Help people do
  • Things differently
  • More
  • Rationality
  • Makes sense
  • Help us enjoy being stretched, pulled and rational

8
Opening Windows . . .
  • Comfort the afflicted afflict the comforted
  • Questions more important than answers
  • Answers are in the struggle
  • Turn up the heat

9
What does opening windows look like?
  • Sense of the need
  • Knowledge that there is a better way
  • Openness to new ideas/ways
  • Receptivity to new behaviors

10
Visions
  • Not the content thats important. Its having
    one!
  • Its not what visions are, its what they do
  • Always developmental
  • Must be public
  • No results within

11
Creating Change . . .
  • Create a clear and compelling vision
  • Create model of schooling . . .
  • Create process of innovations and improvement
  • Create community around the school

12
. . . CREATE
13
  • High Schools arent what they used to be!

14
  • 1920s steam engine
  • 1990s search engine
  • . . . Did we get schooling so right?

15
  • URGENCY
  • If we snooze, we will lose.

16
Systems Theory 1
  • Systems designed for purpose
  • Systems do what they are designed to do
  • Systems will only do what they are designed to do

17
Systems Theory 2
  • Nobody gets to make change against nothing
  • What you want to do is up against something that
    is already in place

18
Systems Theory 3
  • Systems Change . . .
  • requires getting down to the organizations
    pathology

19
Systems Theory 4
  • Traditional organizations tend to pull
    responsibility up
  • . . . Take responsibility away from those who
    should have it

20
K 1 2 3 4 5 6 7 8 9 10 11
12
  • Linear
  • Sequential
  • Time defined (13 years)

21

SCHOOLING
ORGANIZATION/ GOVERNANCE
TIME
CURRICULUM
22
Time determines . . .
  • Curriculum
  • Achievement

23
TIME
  • Design flaw?
  • Prison walls?
  • Fatal flaw?

24
  • ACHIEVEMENT
  • f (time money curriculum)

25
Results . . . Never better
  • Top ACT scores
  • NAEP Top 10
  • Proficiencies at 80

26
The Rest of the Story
  • Top 1/3 never better
  • Middle 1/3 flat-lined
  • Bottom 1/3 never as bad off

27
The Rest of the Story
  • College-Going rate declined
  • 1990 72 ()
  • 2000 60 (-)

28
Challenging Demographics
  • Could capsize the system
  • 90,000 high school kids
  • 13,000 Hispanic/Latino/ELL
  • 35,000 poor
  • 10,000 with disabilities
  • 10,000 are mobile
  • 25,000 minorities

29
What are the fundamental principles we will begin
with?
  • Can system do better?
  • Is system for all kids?
  • A high school education is for?
  • ______________?
  • ______________?
  • ______________?

30
K 12
  • Maxed out?
  • Dump it?
  • Re-energize it?
  • Create new capacity?

31
How to re-energize it or create new capacity
  • Connect to sources
  • Connect to customers and outcomes

32
Connections create new systems
  • K 12
  • 16
  • 13
  • Pre K

Transitions
33
Transitions
  • learning
  • earning
  • living

34
Connections create new systems
  • K 12
  • 16
  • 13
  • Pre K
  • P
    16

Transitions
35
  • Think outside the box?
  • Think outside the box
  • Create new box to think inside of

36

SCHOOLING
ORGANIZATION/ GOVERNANCE
TIME
CURRICULUM
37

38
CORE VALUES
EDUCATION
OPPORTUNITIES
OUTCOMES
PROGRESS BY DEMONSTRATION
39
CORE VALUES
EDUCATION
OPPORTUNITIES
OUTCOMES
PROGRESS BY DEMONSTRATION
40
OUTCOMES
  • Standards
  • 21st Century Learning Skills
  • 21st Century Content
  • I/CT skills
  • Authentic tasks

41
OUTCOMES
  • 21st Century Learning Skills (continued)
  • Global literacies
  • Global context
  • Embedded assessment
  • Learning, Earning Living

42
CORE VALUES
EDUCATION
OPPORTUNITIES
OUTCOMES
PROGRESS BY DEMONSTRATION
43
CORE VALUES
EDUCATION
OPPORTUNITIES
OUTCOMES
PROGRESS BY DEMONSTRATION
44
OPPORTUNITIES (To Learn)
  • Essential Education
  • P16

45
Variables
  • Time
  • Curriculum
  • Instructional Strategies

46
Three Rs
  • Relevance
  • Rigor
  • Relationships

47
Three Cs
  • Curriculum
  • Culture
  • Coherence

48
Matrix Thinking
49
Matrix Thinking
50
Matrix Thinking
51
Matrix Thinking
52
Matrix Thinking
53
Matrix Thinking
54
Or
Rigor
Relevance
Curriculum
Relationships
Coherence
Culture
Culture
55
Process . . .
  • Conversations change people
  • learning communities
  • This is Adaptive, not technical work
  • Reinvent the wheel (over over over)
  • Design work
  • Hold self in struggle
  • Work requires eagles
  • . . . no hunting zones
  • Go slow to go fast

56
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