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Jim Briggs

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Initial position on free kicks. Downfield officials start on pylons ... No longer necessary to record half-distance penalty yardage. 24. RULES INTERPRETATIONS ... – PowerPoint PPT presentation

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Title: Jim Briggs


1
Recent mechanics changes2008
  • Jim Briggs

2
Positions and responsibilities
3
Initial position on free kicks
  • Downfield officials start on pylons
  • Not 5-yard line
  • 3 officials deep? R may start in end zone
  • All may move up according to
  • Wind
  • Strength of kicker's leg

4
Referees position on punts
  • Be deeper than kicker
  • Rather than level with spot of kick
  • Be at 45 to kicker when ball kicked
  • Advantages
  • R is out of the way if bad snap or kick is
    blocked
  • R in better position to rule if kick goes out of
    bounds

5
Wing officials observe motion on their side of
the field
  • Instead of observing motion of player moving away
    from you
  • Advantage
  • No switch of responsibility if player changes
    direction
  • Switch when player passes the ball is easier than
    when player changes direction

6
Umpire goes to get ball in hurry-up situations
  • In hurry-up situations (when the clock is still
    running), the Umpire must go get the ball
    wherever it is inbounds, and act as both
    Retriever and Spotter. Other officials must
    ensure that they are in position for the next
    down.

7
Umpire standing over the ball 1
  • Every play, U stay over the ball until you have
    checked that
  • down box is at the succeeding spot (or virtually)
  • defense is ready (i.e. on field and roughly in
    formation) including giving defense opportunity
    to make matching substitutions if Team A do
  • all officials in position facing the ball
  • R looks prepared to declare the ready for play

8
Umpire standing over the ball 2
  • Also, after stoppage, in addition to the above,
    stay over ball until reason for the stoppage has
    ended, e.g.
  • 105 (or 35") of the timeout has ended (or both
    teams are obviously ready)
  • R has completed his penalty announcements
  • injured player is clear of the field
  • chains are back at sideline after a measurement

9
Fumble recovery mechanics 1
  • Unless obviously no change in team possession,
    covering official signals to show which team has
    recovered the ball
  • If Team B recover (or Team A after double change)
    signal a first down (S8)
  • If Team A recover normally, signal next down

10
Fumble recovery mechanics 2
  • If nobody sees who recovers fumble before a
    "scrum" forms on top of the ball
  • Award ball to player in control once scrum
    unpiled
  • If equal control of the ball, award to team last
    in possession
  • Touching the ball does not necessarily mean that
    a player is in control of the ball.

11
New supplementary signal 27
  • Same as signal S17 for uncatchable pass
  • Use when telling L that down box is wrong
  • Could also be used to tell LJ that auxiliary box
    is wrong

12
Bean bag rather than flag if in doubt over
illegal forward pass
  • If possible that forward pass was thrown from
    beyond the neutral zone
  • R move to spot of pass and drop bean bag
  • Keep officiating until the play is over
  • Come back and check position of bean bag
  • Consult with colleagues who may also have had a
    view of the location of the pass
  • If pass illegal, throw flag at position of bean
    bag
  • Throw flag if certain pass was illegal

13
Umpire does not turn around on field goal attempts
  • Do not turn around to see whether the kick is
    successful or not.
  • Do not echo the success/failure signals of the
    official(s) ruling on the kick.

14
Delay of game (25-second clock)
  • SJ is no longer responsible for calling this
  • R is always

15
DUTIES
16
Be aware of where line to gain is
  • Being aware of where the line to gain is in
    relation to the line of scrimmage so that you
    don't have to look at the chain to know whether
    the dead ball spot is close to the line to gain
    or not.

17
Keys
  • Doesn't matter in determining keys whether a
    player is wearing an eligible number or not.
  • If the formation is illegal (e.g. too many
    players in the backfield, more than one player in
    motion), failsafe to keys based on position of
    players at snap.
  • Disregard whether receiver is covered on the line
    when determining keys.

18
Referee notifies coach of disqualification
  • For a disqualification, the calling official
    should accompany R to notify Head Coach of number
    of player and nature of foul.
  • If R called foul, wing should accompany him.
  • Another official (normally opposite wing) should
    inform opposing coach of disqualification.

19
Kick off interrupted
  • If anything happens that should prevent the kick
    taking place (e.g. a non-participant enters or
    approaches the field of play), toot your whistle,
    give the timeout signal (S3) and deal with the
    problem.

20
Way of working
21
Tempo 1
  • Jogging looks better than walking
  • Keep facing the ball enables R to declare ball
    ready for play sooner

22
Tempo 2
  • When players angry or frustrated
  • slow tempo to let them cool off or talk to you
  • increase tempo to force concentration
  • use experience to decide which is appropriate
  • In hot weather
  • encourage players to drink water during breaks
  • never call a Referee's timeout solely for water

23
Tempo 3
  • The official who recognises an injured player
    should note his number and ensure that the
    provisions of Rule 3-3-5 are observed.
  • Always follow the advice or instructions of the
    medical personnel present regarding the removal
    of players from the field.
  • Don't rush this.

24
Penalty administration
  • No longer necessary to record half-distance
    penalty yardage

25
Rules interpretations
26
Illegal formation
  • Ignore any foul for six men on the line of
    scrimmage if Team A has only 10 men on the field
    at the snap.

27
Fighting
  • Distinguish between players (on field at start of
    fight), substitutes and coaches who actively
    participate in fight and those trying only to
    separate combatants.
  • Latter should not be disqualified
  • Only disqualify player if certain of number.
  • If two players involved in fight, don't
    disqualify one unless you know identity of the
    other.
  • Unnecessary roughness on "take a knee" should
    normally result in disqualification
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