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Diplomacy in Cyberspace

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Diplomacy in Cyberspace. Aleks Krotoski. University of Surrey. The Guardian ... People are gathering in these spaces. People are communicating with one another ... – PowerPoint PPT presentation

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Title: Diplomacy in Cyberspace


1
Diplomacy in Cyberspace
  • Aleks Krotoski
  • University of Surrey
  • The Guardian

2
So people are playing games. So what?
  • People are gathering in these spaces
  • People are communicating with one another
  • People are developing meaningful relationships
  • People are creating new understandings
  • People are participating

3
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4
But before we get ahead of ourselves
  • The differences between online and offline
  • Anonymity
  • Physical appearance
  • Physical proximity
  • Greater transience (more weak ties)
  • Absence of social cues

5
So how can the interactions in cyberspace be
meaningful ?
  • In traditional definitions of community,
    thered be no such thing in cyberspace
  • How can you develop meaningful relationships with
    people youve never met?

6
Its been happening for years
  • These virtual worlds are the places which the
    online communities are tied to

7
So how does it happen?
  • Virtual worlds are designed that way people
    must rely upon one another to survive and advance
  • Anonymity becomes Pseudonymity
  • Whatever role trust plays in offline communities,
    it plays in online communities because these
    interactions are human-bound

8
This is where things get interesting
  • Incorporating real-world ritual into the virtual
  • Commemorating real-world events
  • A non-official policing force in a space where an
    official police are absent
  • Representational government for the people by the
    people
  • Judicial systems
  • Thriving economies worth tens of millions of USD

9
So what does this mean for public diplomacy?
  • These spaces integrate the functionality of the
    internet, the creativity enabled by digital media
    and the collaborative possibilities offered in
    the networked age
  • They are integrated and immersive media platforms
    which encourage active participation,
    collaboration and innovation
  • They extend traditional information access, and
    support new ways of creating exchanges and
    experiences for a global population

10
Some people have chosen to study them
11
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12
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13
Others have chosen to use them
  • Charities
  • Global Kids
  • UNICEF
  • American Cancer Society
  • Childline
  • Political Parties
  • John Edwards 08
  • National Front
  • UKIP
  • N/GOs
  • Centre for Disease Control
  • NOAA
  • World Economic Forum
  • Governments
  • Sweden
  • The Netherlands

14
So how do you do it?
  • Its very easy. It just takes a bit of planning.
    The most important thing to remember is that it
    all comes back to the community
  • What are their social norms?
  • What can you provide which offers value?
  • What can you provide which offers the community a
    stake in how and where youll fit into the social
    landscape?

15
In sum
  • Virtual environments are thriving worlds
    populated by tens of millions around the world
  • They simulate and stimulate
  • People are motivated to participate
  • And if you want to get involved, you must too

16
Thank you
  • Aleks Krotoski
  • aleks_at_toastkid.com
  • http//www.toastkid.com
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