Feng Qiu, Ye Zhao, Zhe Fan, Xiaomin Wei, Haik Lorenz, Jianning Wang, Suzanne YoakumStover, Arie Kauf - PowerPoint PPT Presentation

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Feng Qiu, Ye Zhao, Zhe Fan, Xiaomin Wei, Haik Lorenz, Jianning Wang, Suzanne YoakumStover, Arie Kauf

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... Haik Lorenz, Jianning Wang, Suzanne Yoakum-Stover, Arie Kaufman, Klaus Mueller ... Simulating and visualizing the propagation of dispersive contaminants ... – PowerPoint PPT presentation

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Title: Feng Qiu, Ye Zhao, Zhe Fan, Xiaomin Wei, Haik Lorenz, Jianning Wang, Suzanne YoakumStover, Arie Kauf


1
GPU Accelerated Dispersion Simulation for Urban
Security
Feng Qiu, Ye Zhao, Zhe Fan, Xiaomin Wei, Haik
Lorenz, Jianning Wang, Suzanne Yoakum-Stover,
Arie Kaufman, Klaus Mueller Center for Visual
Computing and Department of Computer Science,
Stony Brook University
http//www.cs.sunysb.edu/vislab/projects/urbansec
urity
  • Overview
  • Simulating and visualizing the propagation of
    dispersive contaminants
  • Open environments characterized by sky-scrapers
    and deep urban canyons
  • Multiple Relaxation Time Lattice Boltzmann Model
    for flow simulation
  • GPU accelerated computation and visualization
  • Visualization
  • Rendering of building
  • Building textures from real images
  • Reserve texture memory for LBM simulation
  • Shader program adds weathering and cracks to
    textures
  • Rendering of smoke
  • Splatting of smoke particles
  • Splats distorted for correct projection
  • Half angle slicing for self-shadowing
  • Single GPU Results
  • West Village area of New York City (10 blocks)
  • Lattice size 90x30x60 with grid unit 3.8m
  • Speedup (GPU/CPU) 7
  • Lattice Boltzmann Model (LBM)
  • LBM models Boltzmann particle dynamics on a
    regular lattice
  • Streaming and collision in discrete time steps
  • 2nd order space-time accurate CFD method
  • Advantages GPU accelerated, complex boundary,
    easy to implement, multi-resolution, sensor
    feedback
  • GPU Acceleration
  • Local operations in LBM are accelerated by GPU
  • Data layout
  • One state variable stored in one volume
  • Each volume packed into a series of 2D textures
  • Boundary link information packed into small 2D
    textures
  • Computation
  • LBM operations mapped to fragment program
  • Results stored in pixel buffers and copied back
    to textures for next step
  • Simulation and visualization on same GPU,
    reducing data transfer

Snapshots of simulation with smoke and flow
streamlines
Original façade
Façade variation
  • Multi-GPU Results
  • Time Square area of New York City (110 blocks)
  • Lattice size 320x80x320 with grid unit 4.5m
  • Speedup on 30 nodes (GPU cluster/CPU cluster) 4-5
  • Acknowledgement
  • NSF CCR-0306438
  • Department of Homeland Security, Environment
    Measurement Laboratory
  • Sensor Feedback
  • Two methods
  • Incorporate sensor data as body force
  • Modify boundary nodes affecting sensor readings

Smoke in city model
Streamlines in Time Square
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