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High Quality Final Gathering for Hierarchical Monte Carlo Radiosity in General Environments

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Specular. surface. Source. First Pass: Coarse Global Illumination. Extended HMCR - Bounce at specular surfaces (mirror, glass) Store energy hierarchically ... – PowerPoint PPT presentation

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Title: High Quality Final Gathering for Hierarchical Monte Carlo Radiosity in General Environments


1
High Quality Final Gathering for Hierarchical
Monte Carlo Radiosityin General Environments
Frederic PérezIgnacio MartínXavier Pueyo
GGG-IIiA/UdGGirona, Spain
2
Outline
  • Subject of this work
  • Previous work
  • Our approach
  • Results
  • Conclusions
  • Current and future work

3
Subject of this work
  • Objective
  • Rendering of high quality (HQ) images
  • For general environments
  • Possibly including participating media
  • General optical properties
  • Accounting for the global illumination (GI)
  • Strategy Two-pass method
  • 1. Obtain coarse representation of GI
  • 2. Refine the solution to get a HQ image

4
Previous Work
  • Chen et al. 91
  • Progressive Multi-Pass
  • Jensen 95
  • Importance Driven Photon Maps
  • Szirmay-Kalos et al. 98
  • Importance Driven Quasi-Random Walk
  • Stürzlinger 96, Ureña Torres 97
  • Final Gathering

5
Overview of the Algorithm
  • 1st Pass Extended HMCR
  • Bekaert et al.s Hierarchical Monte Carlo
    Radiosity
  • Coarse solution not for rendering
  • 2nd Pass Ray Tracing Final Gather
  • Improved Importance Sampling with Link
    Probabilities
  • Use links as a representation of part of the
    irradiance

6
First Pass Coarse Global Illumination
Extended HMCR
Source
Diffuse surface
Specular surface
  • Iterate distributing energy

Medium
7
First Pass Example
  • Simple room (direct indirect illumination)

Model
8
Second Pass High Quality Image
RayTracer with Final Gather
  • Estimate eye radiance using
  • obtained estimations

9
Second Pass Link Probabilities
Importance Sampling with LPs
  • estimate incoming light

10
Second Pass Example
  • Simple room (direct indirect illumination)

11
Second Pass Noise
  • Simple room Progressivity

12
Results
  • Office room indirect illumination

13
Results
  • Kitchen scene (direct illumination)
  • Lambertian light sources (windows)

14
Results
  • Kitchen scene More views

15
Conclusions
  • Extension of HMCR
  • Integration of participating media
  • (Glossy diffuse) surfaces
  • Final Gathering scheme for the computation of
    high quality images
  • Based on the results of the HMCR extended
    algorithm
  • Using adaptive Importance Sampling
  • Quality of the images does not strongly depend on
    the lighting conditions

16
Current Work
  • Natural Lighting
  • Sun and sky light integrated in the HMCR
    algorithm

17
Current Work
  • Cheaper Rendering Step
  • Progressive Radiance Computation Coherence

18
Future Work
  • Improve Final Gather
  • Scheel et al.s Grid Based Final Gather

19
Acknowledgments
  • ESPRIT Open LTR project 35772 SIMULGEN
  • http//iiia.udg.es/Simulgen
  • Generalitat de Catalunyas 2001/SGR/00296
  • CICYTs TIC2001-2932-C03-01

20
High Quality Final Gathering for Hierarchical
Monte Carlo Radiosityin General Environments
Frederic PérezIgnacio MartínXavier Pueyo
frederic_at_ima.udg.eshttp//ima.udg.es/7Efrederic
GGG-IIiA/UdGGirona, Spain
21
Extra slides
22
Second Pass Establishing Links
  • Two Possibilities
  • Store links during the HMCR step
  • All points within a leaf element share set of
    links
  • Establish link set during second step
  • Each gathering point has its own set of links

23
Application
  • Underground station

24
Application
  • Underground station

25
First Pass
  • HMCR
  • Interaction between a surface and a volume

26
First Pass
  • HMCR Isotropic media and 3d-textures

Direct viewing vs. Interpolation
Showing the subdivision or not
27
Importance Sampling
  • Variance reduction technique
  • Use the best samples to evaluate an integral
    Probability Density Function (PDF) prop. to
    kernel
  • Reflectance equation
  • Importance sampling
  • Use of approximate for PDF ?
    Usually by means of a 1st pass

28
Second Pass Link Probabilities
  • PDF accuracy and visibility

Solution Adaptive PDFs
29
Results
  • Simple scene with participating medium

30
Results
  • Another scene with participating medium

31
Results
  • Another scene with participating medium
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