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IS action research: State of the art and future directions

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Epistemology: pragmatism. Relevance to practice. Promising methodology, but many different models of action research ... Action research characteristics ... – PowerPoint PPT presentation

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Title: IS action research: State of the art and future directions


1
IS action research State of the art and future
directions
  • Ola Henfridsson
  • Viktoria Institute Halmstad University

2
Action Research
  • Dual goal The action researcher is concerned to
    create organizational change and simultaneously
    study the process (Baskerville and Myers 2004,
    p. 329-330)
  • Common motivations
  • Epistemology pragmatism
  • Relevance to practice
  • Promising methodology, but many different models
    of action research
  • Action research characteristics (Baskerville and
    Wood-Harper 1998)
  • Process model (Iterative, reflective, linear)
  • Structure (rigid, fluid)
  • Researcher involvement (collaborative,
    facilitative, experiment)
  • Primary goals (organizational development,
    systems design, scientific knowledge, training)

3
Types of IS action research (Baskerville
Wood-Harper 1998)
4
IS action research
  • Two observations
  • 1. Few examples of empirical AR studies (with the
    objective of making a domain-specific
    (substantive) contribution to, e.g., KM or ERP)
  • Relatively many examples of AR theorizing (new
    models of, or perspectives on, AR)
  • 2. The IT-artifact has a marginal role in IS
    action research
  • IT-artifact bundles of material and cultural
    properties packaged in some socially recognized
    form such as hardware and/or software
    (Orlikowski and Iacono 2001)

5
Observation 1 Few examples of empirical AR
studies (with the objective of making a
domain-specific (substantive) contribution)
6
Dominance of AR methodology contributions
Dominance of AR methodology contributions
  • Two lately published special issues
  • IT People (2001 Editors Kock and Lau) 6
    articles
  • MIS Quarterly (2004 Editors Baskerville and
    Myers) 6 articles
  • Domain-specific (substantive) contributions
  • Davison (2001)
  • Iverson et al. (2004)
  • Kohli and Kettinger (2004)
  • Lindgren, Henfridsson, and Schultze (2004)
  • Street and Meister (2004)
  • Yoong and Gallupe (2001)
  • AR methodology contributions
  • Avison, Baskerville, and Myers (2001)
  • Braa, Monteiro, and Sahay (2004)
  • Chiasson and Dexter (2001)
  • Mårtensson and Lee (2004)
  • McKay Marshall (2001)
  • Mumford (2001)

7
Reflections on the current state
  • Methodological development important
  • However, the value of AR must be evaluated in
    light of alternative methodologies
  • in terms of its capacity to facilitate
    substantive research contributions
  • in terms of its promised relevance to practice
  • MISQ special issue important to legitimize AR
  • However, action researchers have still things to
    prove

8
Observation 2 The IT-artifact has a marginal
role in IS action research
9
Background the role of the IT-artifact in AR
  • IT-artifact
  • bundles of material and cultural properties
    packaged in some socially recognized form such as
    hardware and/or software (Orlikowski and Iacono
    2001)
  • Less inclusive than Hevner et al (2004)
    (constructs, instantiations, methods, and models)
  • Role
  • Part in the researchers action
  • Part in developing the research contribution

10
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11
Reflections on the current state
  • The IT-artifact is part of the researchers
    action in some IS action research (3 out of the
    6/12)
  • The IT-artifact is basically never a significant
    part of the contribution (developing the
    contribution)
  • This is a problem in IS action research

12
Two recent AR projects
  • Design principles for Competence Management
    Systems 1999-2001
  • Lindgren, R., Henfridsson, O., and Schultze, U.
    "Design Principles for Competence Management
    Systems A Synthesis of an Action Research
    Study," MIS Quarterly (283) 2004, pp 435-472.
  • Multi-Contextuality in Ubiquitous Computing
    2002-2004
  • Henfridsson, O., and Lindgren, R.
    "Multi-Contextuality in Ubiquitous Computing
    Investigating the Car Case through Action
    Research," Information and Organization (152)
    2005, pp 95-124.

13
AR Methodology in Use at Viktoria
  • Canonical action research (Davison et al. 2004
    Susman Evered 1978)
  • Prototype-based action
  • Delivering design principles for a specific
    system type grounded in socio-technical theory
  • IT-artifact in focus without leaving social
    issues behind?

14
Background
  • Modern automobile success for ubiquitous
    computing technologies
  • Whole set of computer systems
  • Weaved into the fabric of our everyday life
  • However, the vehicle has been traditionally a
    closed system
  • Telematics is slowly changing this
  • The connected car
  • Implications for product development, insurance,
    car maintenance, transportation,

15
What is telematics?
  • The integrated use of telecommunications,
    positioning technologies, and IT
  • Specifically, the use of such systems within road
    vehicles
  • GMs OnStar
  • All GM brands (and a few other) sold in the US
  • Subscription model different service packages
  • Fleet management, infotainment, remote
    diagnostics, vehicle management, and many more

16
Personal telematics
  • Integrated use of mobile devices and embedded
    computing platforms for providing in-car user
    services
  • Provides temporary and synchronized networks
    between vehicles and mobile devices for
    leveraging the convenience and safety such
    services
  • Lifecycle differences
  • Competition from aftermarket solution providers

17
Multi-contextuality in ubiquitous computing
  • Mobile services are multi-contextual
  • Used over different spatio-temporal contexts by
    people on the move
  • Combining mass-scale with situated support
    design challenge
  • Different use requirements in boundary-spanning
    mobility
  • Minimal assumptions about use contexts for
    maximizing mobility and personalization (Lyytinen
    and Yoo 2002)
  • Multi-contextuality the co-existence of
    different use contexts

18
Multi-Contextuality in the Car Setting
  • The Car Setting
  • Supports spatial/physical mobility
  • Mobile devices used for handling the temporality
    of social activity (cf. Kakihara and Sørensen
    2002)
  • Provides advanced computing and connectivity
    capabilities
  • What are the socio-technical design implications
    related to the co-existence of different use
    contexts in the car?
  • Grounded action research study (Baskerville
    Pries-Heje 1999)
  • Saab Automobile, Mecel, and Vodafone
  • Objectives
  • Develop and evaluate design principles for
    handling multi-contextuality surrounding mobile
    device use in cars
  • Explore socio-technical implications in an
    authentic setting

19
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20
Mobile phone use in cars categories, concepts,
and data
21
MOBILE DEVICE MANIPULATION
(PHYSICAL) CONTEXT CHANGE
ATTENTION-SHIFTING
PRE-PARING
(WIRED) WORK-AROUNDS
22
Design principles
  • The principle of context switching support
  • Support switches between different physical and
    social contexts.
  • The principle of contextually adapted
    manipulation
  • Provide the user with device or service controls
    adapted to the spatio-temporal conditions in
    question.
  • The principle of context-sensitive service
    synchronization
  • Make selective services associated with the
    mobile device available (deemed plausible for the
    car setting) to users.

23
The SeamlessTalk prototype
  • Facilitates driver (or passenger) control of
    Bluetooth-equipped mobile phones brought into the
    car
  • Embeds the design principles developed

24
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25
Evaluation overview
26
UbiComp challenges
  • Synchronizing fluid use patterns
  • Differences in individual use patterns make it
    hard to deliver mass-scale services
  • The openness of mobile devices triggers an
    abundance of such use patterns
  • Increased number of services provided by
    multi-purpose devices
  • Scaling service manipulation
  • A UbiComp environment cannot always be assumed to
    meet the specific requirements of the services
    hosted
  • Different interaction models, e.g., differences
    in temporal assumptions
  • Signaling context-switches through awareness
    support
  • Context-switching can be a source of uncertainty
  • Signaling context-switches can be an appropriate
    way to place computing in the background, e.g.,
    audio, motion, and visual feedback

27
Many thanks for your attention!
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