Title: IS action research: State of the art and future directions
1IS action research State of the art and future
directions
- Ola Henfridsson
- Viktoria Institute Halmstad University
2Action Research
- Dual goal The action researcher is concerned to
create organizational change and simultaneously
study the process (Baskerville and Myers 2004,
p. 329-330) - Common motivations
- Epistemology pragmatism
- Relevance to practice
- Promising methodology, but many different models
of action research - Action research characteristics (Baskerville and
Wood-Harper 1998) - Process model (Iterative, reflective, linear)
- Structure (rigid, fluid)
- Researcher involvement (collaborative,
facilitative, experiment) - Primary goals (organizational development,
systems design, scientific knowledge, training)
3Types of IS action research (Baskerville
Wood-Harper 1998)
4IS action research
- Two observations
- 1. Few examples of empirical AR studies (with the
objective of making a domain-specific
(substantive) contribution to, e.g., KM or ERP) - Relatively many examples of AR theorizing (new
models of, or perspectives on, AR) - 2. The IT-artifact has a marginal role in IS
action research - IT-artifact bundles of material and cultural
properties packaged in some socially recognized
form such as hardware and/or software
(Orlikowski and Iacono 2001)
5Observation 1 Few examples of empirical AR
studies (with the objective of making a
domain-specific (substantive) contribution)
6Dominance of AR methodology contributions
Dominance of AR methodology contributions
- Two lately published special issues
- IT People (2001 Editors Kock and Lau) 6
articles - MIS Quarterly (2004 Editors Baskerville and
Myers) 6 articles - Domain-specific (substantive) contributions
- Davison (2001)
- Iverson et al. (2004)
- Kohli and Kettinger (2004)
- Lindgren, Henfridsson, and Schultze (2004)
- Street and Meister (2004)
- Yoong and Gallupe (2001)
- AR methodology contributions
- Avison, Baskerville, and Myers (2001)
- Braa, Monteiro, and Sahay (2004)
- Chiasson and Dexter (2001)
- Mårtensson and Lee (2004)
- McKay Marshall (2001)
- Mumford (2001)
7Reflections on the current state
- Methodological development important
- However, the value of AR must be evaluated in
light of alternative methodologies - in terms of its capacity to facilitate
substantive research contributions - in terms of its promised relevance to practice
- MISQ special issue important to legitimize AR
- However, action researchers have still things to
prove
8Observation 2 The IT-artifact has a marginal
role in IS action research
9Background the role of the IT-artifact in AR
- IT-artifact
- bundles of material and cultural properties
packaged in some socially recognized form such as
hardware and/or software (Orlikowski and Iacono
2001) - Less inclusive than Hevner et al (2004)
(constructs, instantiations, methods, and models) - Role
- Part in the researchers action
- Part in developing the research contribution
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11Reflections on the current state
- The IT-artifact is part of the researchers
action in some IS action research (3 out of the
6/12) - The IT-artifact is basically never a significant
part of the contribution (developing the
contribution) - This is a problem in IS action research
12Two recent AR projects
- Design principles for Competence Management
Systems 1999-2001 - Lindgren, R., Henfridsson, O., and Schultze, U.
"Design Principles for Competence Management
Systems A Synthesis of an Action Research
Study," MIS Quarterly (283) 2004, pp 435-472. - Multi-Contextuality in Ubiquitous Computing
2002-2004 - Henfridsson, O., and Lindgren, R.
"Multi-Contextuality in Ubiquitous Computing
Investigating the Car Case through Action
Research," Information and Organization (152)
2005, pp 95-124.
13AR Methodology in Use at Viktoria
- Canonical action research (Davison et al. 2004
Susman Evered 1978) - Prototype-based action
- Delivering design principles for a specific
system type grounded in socio-technical theory - IT-artifact in focus without leaving social
issues behind?
14Background
- Modern automobile success for ubiquitous
computing technologies - Whole set of computer systems
- Weaved into the fabric of our everyday life
- However, the vehicle has been traditionally a
closed system - Telematics is slowly changing this
- The connected car
- Implications for product development, insurance,
car maintenance, transportation,
15What is telematics?
- The integrated use of telecommunications,
positioning technologies, and IT - Specifically, the use of such systems within road
vehicles - GMs OnStar
- All GM brands (and a few other) sold in the US
- Subscription model different service packages
- Fleet management, infotainment, remote
diagnostics, vehicle management, and many more
16Personal telematics
- Integrated use of mobile devices and embedded
computing platforms for providing in-car user
services - Provides temporary and synchronized networks
between vehicles and mobile devices for
leveraging the convenience and safety such
services - Lifecycle differences
- Competition from aftermarket solution providers
17Multi-contextuality in ubiquitous computing
- Mobile services are multi-contextual
- Used over different spatio-temporal contexts by
people on the move - Combining mass-scale with situated support
design challenge - Different use requirements in boundary-spanning
mobility - Minimal assumptions about use contexts for
maximizing mobility and personalization (Lyytinen
and Yoo 2002) - Multi-contextuality the co-existence of
different use contexts
18Multi-Contextuality in the Car Setting
- The Car Setting
- Supports spatial/physical mobility
- Mobile devices used for handling the temporality
of social activity (cf. Kakihara and Sørensen
2002) - Provides advanced computing and connectivity
capabilities - What are the socio-technical design implications
related to the co-existence of different use
contexts in the car? - Grounded action research study (Baskerville
Pries-Heje 1999) - Saab Automobile, Mecel, and Vodafone
- Objectives
- Develop and evaluate design principles for
handling multi-contextuality surrounding mobile
device use in cars - Explore socio-technical implications in an
authentic setting
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20Mobile phone use in cars categories, concepts,
and data
21MOBILE DEVICE MANIPULATION
(PHYSICAL) CONTEXT CHANGE
ATTENTION-SHIFTING
PRE-PARING
(WIRED) WORK-AROUNDS
22Design principles
- The principle of context switching support
- Support switches between different physical and
social contexts. - The principle of contextually adapted
manipulation - Provide the user with device or service controls
adapted to the spatio-temporal conditions in
question. - The principle of context-sensitive service
synchronization - Make selective services associated with the
mobile device available (deemed plausible for the
car setting) to users.
23The SeamlessTalk prototype
- Facilitates driver (or passenger) control of
Bluetooth-equipped mobile phones brought into the
car - Embeds the design principles developed
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25Evaluation overview
26UbiComp challenges
- Synchronizing fluid use patterns
- Differences in individual use patterns make it
hard to deliver mass-scale services - The openness of mobile devices triggers an
abundance of such use patterns - Increased number of services provided by
multi-purpose devices - Scaling service manipulation
- A UbiComp environment cannot always be assumed to
meet the specific requirements of the services
hosted - Different interaction models, e.g., differences
in temporal assumptions - Signaling context-switches through awareness
support - Context-switching can be a source of uncertainty
- Signaling context-switches can be an appropriate
way to place computing in the background, e.g.,
audio, motion, and visual feedback
27Many thanks for your attention!