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Numeric Integration Methods

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Title: Numeric Integration Methods


1
Numeric IntegrationMethods
  • Marq Singer
  • Red Storm Entertainment
  • marqs_at_redstorm.com

2
Talk Summary
  • Going to talk about
  • Eulers method subject to errors
  • Implicit methods help, but complicated
  • Verlet methods help, but velocity inaccurate
  • Symplectic methods can be good for both

3
Forces Encountered
  • Dependant on position springs, orbits
  • Dependant on velocity drag, friction
  • Constant gravity, thrust
  • Will consider how methods handle these

4
Eulers Method
  • Has problems
  • Expects the derivative at the current point is a
    good estimate of the derivative on the interval
  • Approximation can drift off the actual function
    adds energy to system!
  • Worse farther from known values
  • Especially bad when
  • System oscillates (springs, orbits, pendulums)
  • Time step gets large

5
Eulers Method (contd)
  • Example orbiting object

x
x0
x1
x2
t
x3
x4
6
Stiffness
  • Have similar problems with stiff equations
  • Have terms with rapidly decaying values
  • Larger decay stiffer equation req. smaller h
  • Often seen in equations with stiff springs (hence
    the name)

x
t
7
Euler
  • Lousy for forces dependant on position
  • Okay for forces dependant on velocity
  • Bad for constant forces

8
Runge-Kutta
  • Idea single derivative bad estimate
  • Use weighted average of derivatives across
    interval
  • How error-resistant indicates order
  • Midpoint method Order Two
  • Usually use Runge-Kutta Order Four, or RK4

9
Runge-Kutta (contd)
  • RK4 better fit, good for larger time steps
  • Tends to dampen energy
  • Expensive requires many evaluations
  • If function is known and fixed (like in physical
    simulation) can reduce it to one big formula

10
Runge-Kutta
  • Okay for forces dependant on position
  • Okay for forces dependant on velocity
  • Great for constant forces
  • But expensive four evaluations of derivative

11
Implicit Methods
  • Explicit Euler method adds energy
  • Implicit Euler dampens it
  • Use new velocity, not current
  • E.g. Backwards Euler
  • Better for stiff equations

12
Implicit Methods
  • Result of backwards Euler
  • Solution converges - not great
  • But it doesnt diverge!

x0
x1
x2
x3
13
Implicit Methods
  • How to compute or ?
  • Derive from formula (most accurate)
  • Solve using linear system (slowest, but general)
  • Compute using explicit method and plug in value
    (predictor-corrector)

14
Implicit Methods
  • Solving using linear system
  • Resulting matrix is sparse, easy to invert

15
Implicit Methods
  • Example of predictor-corrector

16
Backward Euler
  • Okay for forces dependant on position
  • Great for forces dependant on velocity
  • Bad for constant forces
  • But tends to converge better but not ideal

17
Verlet Integration
  • Velocity-less scheme
  • From molecular dynamics
  • Uses position from previous time step
  • Very stable, but velocity estimated
  • Good for particle systems, not rigid body

18
Verlet Integration
  • Leapfrog Verlet
  • Velocity Verlet

19
Verlet Integration
  • Better for forces dependant on position
  • Okay for forces dependant on velocity
  • Okay for constant forces
  • Not too bad, but still have estimated velocity
    problem

20
Symplectic Euler
  • Idea velocity and position are not independent
    variables
  • Make use of relationship
  • Run Eulers in reverse compute velocity first,
    then position
  • Very stable

21
Symplectic Euler
  • Applied to orbit example
  • (Admittedly this is a bit contrived)

x0
x1
x2
x3
22
Symplectic Euler
  • Good for forces dependant on position
  • Okay for forces dependant on velocity
  • Bad for constant forces
  • But cheap and stable!

23
Which To Use?
  • With simple forces, standard Euler or higher
    order RK might be okay
  • But constraints, springs, etc. require stability
  • Recommendation Symplectic Euler
  • Generally stable
  • Simple to compute (just swap velocity and
    position terms)
  • More complex integrators available if you need
    them -- see references

24
References
  • Burden, Richard L. and J. Douglas Faires,
    Numerical Analysis, PWS Publishing Company,
    Boston, MA, 1993.
  • Witken, Andrew, David Baraff, Michael Kass,
    SIGGRAPH Course Notes, Physically Based
    Modelling, SIGGRAPH 2002.
  • Eberly, David, Game Physics, Morgan Kaufmann,
    2003.

25
References
  • Hairer, et al, Geometric Numerical Integration
    Illustrated by the Störmer/Verlet method, Acta
    Numerica (2003), pp 1-51.
  • Robert Bridson, Notes from CPSC 533d Animation
    Physics, University of BC.
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