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For the first time all five novels in the epic fantasy series that inspired HBO s Game of Thrones are together in one boxed set An immersive entertainment experience unlike any other A Song of Ice and Fire has earned George R R Martin dubbed the American Tolkien by Time magazine international acclaim and millions of loyal readers Now here is the entire monumental cycle A GAME OF THRONES A CLASH OF KINGS A STORM OF SWORDS A FEAST FOR CROWS A DANCE WITH DRAGONS One of the best series in the history of fantasy Los Angeles Times Winter is coming Such is the stern motto of House Stark the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King s Landing There Eddard Stark of Winterfell rules in Robert s name There his family dwells in peace and comfort his proud wife Catelyn his sons Robb Brandon and Rickon his daughters Sansa and Arya and his bastard son Jon Snow Far to the north behind the towering Wall lie savage Wildings and worse unnatural things relegated to myth during the centuries-long summer but proving all too real and all too deadly in the turning of the season Yet a more immediate threat lurks to the south where Jon Arryn the Hand of the King has died under mysterious circumstances Now... Robert is riding north to Winterfell bringing his queen the lovely but cold Cersei his son the cruel vainglorious Prince Joffrey and the queen s brothers Jaime and Tyrion of the powerful and wealthy House Lannister the first a swordsman without equal the second a dwarf whose stunted stature belies a brilliant mind All are heading for Winterfell and a fateful encounter that will change the course of kingdoms Meanwhile across the Narrow Sea Prince Viserys heir of the fallen House Targaryen which once ruled all of Westeros schemes to reclaim the throne with an army of barbarian Dothraki whose loyalty he will purchase in the only coin left to him his beautiful yet innocent sister Daenerys Long live George Martin a literary dervish enthralled by complicated characters and vivid language and bursting with the wild vision of the very best tale tellers The New York Timesmore
Six days ago astronaut Mark Watney became one of the first people to walk on Mars Now he s sure he ll be the first person to die there After a dust storm nearly kills him and forces his crew to evacuate while thinking him dead Mark finds himself stranded and completely alone with no way to even signal Earth that he s alive and even if he could get word out his supplies would be gone long before a rescue could arrive Chances are though he won t have time to starve to death The damaged machinery unforgiving environment or plain-old human error are much more likely to kill him first But Mark isn t ready to give up yet Drawing on his ingenuity his engineering skills and a relentless dogged refusal to quit he steadfastly confronts one seemingly insurmountable obstacle after the next Will his resourcefulness be enough to overcome the impossible odds against him From the Hardcover edition
Everything a player needs to create heroic characters for the world s greatest roleplaying game The Player s Handbook is the essential reference for every Dungeons Dragons roleplayer It contains rules for character creation and advancement backgrounds and skills exploration and combat equipment spells and much more Use this book to create exciting characters from among the most iconic D D races and classes Dungeons Dragons immerses you in a world of adventure Explore ancient ruins and deadly dungeons Battle monsters while searching for legendary treasures Gain experience and power as you trek across uncharted lands with your companions The world needs heroes Will you answer the call
Ray Bradbury s internationally acclaimed novel Fahrenheit 451 is a masterwork of twentieth-century literature set in a bleak dystopian future Guy Montag is a fireman In his world where television rules and literature is on the brink of extinction firemen start fires rather than put them out His job is to destroy the most illegal of commodities the printed book along with the houses in which they are hidden Montag never questions the destruction and ruin his actions produce returning each day to his bland life and wife Mildred who spends all day with her television family But then he meets an eccentric young neighbor Clarisse who introduces him to a past where people didn t live in fear and to a present where one sees the world through the ideas in books instead of the mindless chatter of television When Mildred attempts suicide and Clarisse suddenly disappears Montag begins to question everything he has ever known He starts hiding books in his home and when his pilfering is discovered the fireman has to run for his life
View our feature on George Orwell s 1984 Written in 1948 1984 was George Orwell s chilling prophecy about the future And while 1984 has come and gone Orwell s narrative is timelier than ever 1984 presents a startling and haunting vision of the world so powerful that it is completely convincing from start to finish No one can deny the power of this novel its hold on the imaginations of multiple generations of readers or the resiliency of its admonitions a legacy that seems only to grow with the passage of time
From the 1 New York Times bestselling author of Anathem Reamde and Cryptonomicon comes an exciting and thought-provoking science fiction epic a grand story of annihilation and survival spanning five thousand years What would happen if the world were ending A catastrophic event renders the earth a ticking time bomb In a feverish race against the inevitable nations around the globe band together to devise an ambitious plan to ensure the survival of humanity far beyond our atmosphere in outer space But the complexities and unpredictability of human nature coupled with unforeseen challenges and dangers threaten the intrepid pioneers until only a handful of survivors remain Five thousand years later their progeny seven distinct races now three billion strong embark on yet another audacious journey into the unknown to an alien world utterly transformed by cataclysm and time Earth A writer of dazzling genius and imaginative vision Neal Stephenson combines science philosophy technology psychology and literature in a magnificent work of speculative fiction that offers a portrait of a future that is both extraordinary and eerily recognizable As he did in Anathem Cryptonomicon the Baroque Cycle and Reamde Stephenson explores some of our... biggest ideas and perplexing challenges in a breathtaking saga that is daring engrossing and altogether brilliant more
In the year 2044 reality is an ugly place The only time teenage Wade Watts really feels alive is when he s jacked into the virtual utopia known as the OASIS Wade s devoted his life to studying the puzzles hidden within this world s digital confines puzzles that are based on their creator s obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them But when Wade stumbles upon the first clue he finds himself beset by players willing to kill to take this ultimate prize The race is on and if Wade s going to survive he ll have to win and confront the real world he s always been so desperate to escape
A menagerie of deadly monsters for the world s greatest roleplaying game The Monster Manual presents a horde of classic Dungeons Dragons creatures including dragons giants mind flayers and beholders a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures The monsters contained herein are culled from the D D game s illustrious history with easy-to-use game statistics and thrilling stories to feed your imagination The leader in providing contemporary fantasy entertainment Dungeons Dragons is the wellspring for the entire modern game industry digital as well as analog This newest edition draws from every prior edition to create a universally compelling play experience and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide The second of three core rulebooks this book details all manner of creatures that characters might encounter over the course of their adventures An essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players Created as part of a massive public playtest involving more than 170 000 fans of the game
Zack Lightman has spent his life dreaming Dreaming that the real world could be a little more like the countless science-fiction books movies and videogames he s spent his life consuming Dreaming that one day some fantastic world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure But hey there s nothing wrong with a little escapism right After all Zack tells himself he knows the difference between fantasy and reality He knows that here in the real world aimless teenage gamers with anger issues don t get chosen to save the universe And then he sees the flying saucer Even stranger the alien ship he s staring at is straight out of the videogame he plays every night a hugely popular online flight simulator called Armada in which gamers just happen to be protecting the earth from alien invaders No Zack hasn t lost his mind As impossible as it seems what he s seeing is all too real And his skills as well as those of millions of gamers across the world are going to be needed to save the earth from what s about to befall it It s Zack s chance at last to play the hero But even through the terror and exhilaration he can t help thinking back to all those science-fiction... stories he grew up with and wondering Doesn t something about this scenario seem a little familiar At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could Armada is a rollicking surprising thriller a classic coming of age adventure and an alien invasion tale like nothing you ve ever read before one whose every page is infused with the pop-culture savvy that has helped make Ready Player One a phenomenon more
The Batman Arkham Knight Collector s Edition guide includes BE THE BATMAN - This Collector s Edition guide gives you everything you need to defeat the united villains of Gotham City in the epic conclusion to the acclaimed Batman Arkham series Exclusive Lithographs - Printed on high-quality stock these exclusive foil-stamp lithographs showcase four key figures from the game including Arkham Knight Sneak Peek at Arkham Universe - Get an exclusive early look at the upcoming Batman Arkham Universe The Ultimate Visual Guide featuring art and facts from the acclaimed Batman Arkham series Comprehensive Walkthrough - Over 300 pages of game-tested strategies lead you step-by-step through the entire experience from start to finish take down every villain Highly Detailed Area Maps - Our comprehensive maps let you find your way through Gotham City with ease Pinpoint critical locations people and items in every area Side Missions - Gotham City never sleeps and there s always work to be done for a hero Discover and unlock each and every side mission the city has to offer Augmented Reality Challenges - Face and defeat every AR Challenge spanning all the skills and gadgets in your arsenal FREE Mobile-Friendly eGuide - Unlock the eGuide optimized... for a second screen experience more
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