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For the first time all five novels in the epic fantasy series that inspired HBO s Game of Thrones are together in one boxed set An immersive entertainment experience unlike any other A Song of Ice and Fire has earned George R R Martin dubbed the American Tolkien by Time magazine international acclaim and millions of loyal readers Now here is the entire monumental cycle A GAME OF THRONES A CLASH OF KINGS A STORM OF SWORDS A FEAST FOR CROWS A DANCE WITH DRAGONS One of the best series in the history of fantasy Los Angeles Times Winter is coming Such is the stern motto of House Stark the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King s Landing There Eddard Stark of Winterfell rules in Robert s name There his family dwells in peace and comfort his proud wife Catelyn his sons Robb Brandon and Rickon his daughters Sansa and Arya and his bastard son Jon Snow Far to the north behind the towering Wall lie savage Wildings and worse unnatural things relegated to myth during the centuries-long summer but proving all too real and all too deadly in the turning of the season Yet a more immediate threat lurks to the south where Jon Arryn the Hand of the King has died under mysterious circumstances Now... Robert is riding north to Winterfell bringing his queen the lovely but cold Cersei his son the cruel vainglorious Prince Joffrey and the queen s brothers Jaime and Tyrion of the powerful and wealthy House Lannister the first a swordsman without equal the second a dwarf whose stunted stature belies a brilliant mind All are heading for Winterfell and a fateful encounter that will change the course of kingdoms Meanwhile across the Narrow Sea Prince Viserys heir of the fallen House Targaryen which once ruled all of Westeros schemes to reclaim the throne with an army of barbarian Dothraki whose loyalty he will purchase in the only coin left to him his beautiful yet innocent sister Daenerys Long live George Martin a literary dervish enthralled by complicated characters and vivid language and bursting with the wild vision of the very best tale tellers The New York Timesmore
Everything a player needs to create heroic characters for the world s greatest roleplaying game The Player s Handbook is the essential reference for every Dungeons Dragons roleplayer It contains rules for character creation and advancement backgrounds and skills exploration and combat equipment spells and much more Use this book to create exciting characters from among the most iconic D D races and classes Dungeons Dragons immerses you in a world of adventure Explore ancient ruins and deadly dungeons Battle monsters while searching for legendary treasures Gain experience and power as you trek across uncharted lands with your companions The world needs heroes Will you answer the call
From the 1 New York Times bestselling author of Anathem Reamde and Cryptonomicon comes an exciting and thought-provoking science fiction epic a grand story of annihilation and survival spanning five thousand years What would happen if the world were ending A catastrophic event renders the earth a ticking time bomb In a feverish race against the inevitable nations around the globe band together to devise an ambitious plan to ensure the survival of humanity far beyond our atmosphere in outer space But the complexities and unpredictability of human nature coupled with unforeseen challenges and dangers threaten the intrepid pioneers until only a handful of survivors remain Five thousand years later their progeny seven distinct races now three billion strong embark on yet another audacious journey into the unknown to an alien world utterly transformed by cataclysm and time Earth A writer of dazzling genius and imaginative vision Neal Stephenson combines science philosophy technology psychology and literature in a magnificent work of speculative fiction that offers a portrait of a future that is both extraordinary and eerily recognizable As he did in Anathem Cryptonomicon the Baroque Cycle and Reamde Stephenson explores some of our... biggest ideas and perplexing challenges in a breathtaking saga that is daring engrossing and altogether brilliant more
Everything a Dungeon Master needs to weave legendary stories for the world s greatest roleplaying game The Dungeon Master s Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy Inside you ll find world-building tools tips and tricks for creating memorable dungeons and adventures optional game rules hundreds of classic D D magic items and much more The third of three core rulebooks this book contains tools a Dungeon Master needs to provide captivating stories and game play An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation with rules guidelines and sage advice from the game s experts Created as part of a massive public playtest involving more than 170 000 fans of the game
A menagerie of deadly monsters for the world s greatest roleplaying game The Monster Manual presents a horde of classic Dungeons Dragons creatures including dragons giants mind flayers and beholders a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures The monsters contained herein are culled from the D D game s illustrious history with easy-to-use game statistics and thrilling stories to feed your imagination The leader in providing contemporary fantasy entertainment Dungeons Dragons is the wellspring for the entire modern game industry digital as well as analog This newest edition draws from every prior edition to create a universally compelling play experience and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide The second of three core rulebooks this book details all manner of creatures that characters might encounter over the course of their adventures An essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players Created as part of a massive public playtest involving more than 170 000 fans of the game
Six days ago astronaut Mark Watney became one of the first people to walk on Mars Now he s sure he ll be the first person to die there After a dust storm nearly kills him and forces his crew to evacuate while thinking him dead Mark finds himself stranded and completely alone with no way to even signal Earth that he s alive and even if he could get word out his supplies would be gone long before a rescue could arrive Chances are though he won t have time to starve to death The damaged machinery unforgiving environment or plain-old human error are much more likely to kill him first But Mark isn t ready to give up yet Drawing on his ingenuity his engineering skills and a relentless dogged refusal to quit he steadfastly confronts one seemingly insurmountable obstacle after the next Will his resourcefulness be enough to overcome the impossible odds against him
A new threat has emerged from within the walker hordes catching the communities off guard The time for peace and prosperity is over as a new fight for survival begins Collects The Walking Dead 133-138
Spare and unsparing God Help the Child the first novel by Toni Morrison to be set in our current moment weaves a tale about the way the sufferings of childhood can shape and misshape the life of the adult At the center a young woman who calls herself Bride whose stunning blue-black skin is only one element of her beauty her boldness and confidence her success in life but which caused her light-skinned mother to deny her even the simplest forms of love There is Booker the man Bride loves and loses to anger Rain the mysterious white child with whom she crosses paths And finally Bride s mother herself Sweetness who takes a lifetime to come to understand that what you do to children matters And they might never forget A fierce and provocative novel that adds a new dimension to the matchless oeuvre of Toni Morrison
Dive deep into the world of monster hunters as the prominent characters from the universe take you on a guided tour of the fascinating dark fantasy adventure that is The Witcher This gorgeous illustrated hardbound volume contains in-depth knowledge about the locales the deadly beasts that inhabit them and the lethal weapons used to put them down
NATIONAL BEST SELLER From the author of the international best seller House of Leaves and National Book Award nominated Only Revolutions comes a monumental new novel as dazzling as it is riveting The Familiar Volume 1 ranges from Mexico to Southeast Asia from Venice Italy to Venice California with nine lives hanging in the balance each called upon to make a terrifying choice They include a therapist-in-training grappling with daughters as demanding as her patients an ambitious East L A gang member contracted for violence two scientists in Marfa Texas on the run from an organization powerful beyond imagining plus a recovering addict in Singapore summoned at midnight by a desperate billionaire and a programmer near Silicon Beach whose game engine might unleash consequences far exceeding the entertainment he intends At the very heart though is a twelve-year-old girl named Xanther who one rainy day in May sets out with her father to get a dog only to end up trying to save a creature as fragile as it is dangerous which will change not only her life and the lives of those she has yet to encounter but this world too or at least the world we think we know and the future we take for granted With full-color illustrations throughout
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